Hi, So I have picked up a lot the last few hours in these forums and the extensive wiki pages. I have bumped into an issue that I am not sure can be solved with my ability, and maybe with this system in general. The code is at the bottom. It is a button that rolls a 1d6 for the Success Die and compares it to the char_grit attribute, and rolls another 1d6 for the Danger Die. In this game you have to roll under the attribute to succeed. I set the cs to <0 on the Success Die so it doesn't show green ever, and set the cf to >@{char_grit} so that it shows red when they fail by rolling equal to or over the attribute. This all works great. The issue is, in the game, the Danger Die is compared to the result of the Success Die. If the Danger Die result is lower than the Success Die result, then a complication happens in the game. What I am trying to do is set a cf on the Danger Die in comparison to the result of the roll on the Success Die. I do realize they could just look and math it out themselves, but I am trying to dummy proof the experience. Is there a way to do a call to compare this second roll versus the first roll and set it in the cf? Thanks! CriticalMist <button type="roll" value="&{template:default} {{name=Grit}} {{Success Die=[[1d6cs<0cf>@{char_grit}]]}} {{Danger Die=[[1d6]]}}" name="roll_gritcheck"></button>