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Warhammer 4th Edition TokenMod Integration

So this:&nbsp; <a href="https://github.com/Roll20/roll20-character-sheets/blob/master/Warhammer%204e%20Character%20Sheet/README.md" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/blob/master/Warhammer%204e%20Character%20Sheet/README.md</a> &nbsp;and this&nbsp; <a href="https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset3.1.zip" rel="nofollow">https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset3.1.zip</a>. .. I've installed TokenMod and imported the status markers set. Adding status markers doesn't appear to do anything on the character sheet nor when making skill tests. I presume there are macros or something needed to make the TokenMod calls? The sheet instructions are very light on how to do this. Is Djjus still around?
1645637125

Edited 1645637153
Justin V.
Pro
Sheet Author
Translator
Hi omonubi, TokenMod calls are built into the condition titles (open condition bar, and click on a condition name like Ablaze). This will trigger the related Marker+number. If you have TokenMod installed and a Character that you have control of targeted by mouse click it will, it will toggle the marker on/off. This is all it does, for all conditions and Advantage. Now please understand this was one of the early features and this sort of interaction in Roll20 (calling Macros) is very clunky in pretty much any form. I cant write my own API at this time so i'm limited to what is already available.&nbsp; To be honest, most people i know ignore the TokenMod part and just use my Marker because they suit WFRP much better then the default Roll20 ones .I hope this explains it somewhat. Feel free to msg we directly or on the forms about any questions. Rgds, Justi/Djjus