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Creating a Party Token

Thanks in advance for any time or effort exerted on my behalf. I am running Curse of Strahd and I want to use a single (small) token that represents the entire party.  I am using Fog of War.  What settings do I need to toggle on the token and/or map page to ensure that all five players can "see" on the Lands of Barovia map? Eadan 
The Party Token needs to be set as the ‘Represents’ for a character named ‘Party’. Then give all the players ‘Edit & Control’ access to the ‘Party’ character. 
Jarren - does that mean I need to create a character sheet called Party and then tie the Party Token to that sheet? 
No. You can just place a token on the map and set Controlled By to All Players. Make sure to give the token sight on the Dynamic Lighting Tab, and have it Emit Light is the party is carrying a light source. I tend to make my token 10' x 10' to represent the amount of space the party roughly takes up. Mine just looks like this:
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The difference between the two methods is that tying it to a character sheet means that the players (or more likely you) can pull it onto the map themselves as needed and it will be set up and ready to go (with appropriate vision or light settings). Also, you can tie token actions to it if you desire.
Matthias, Keith, and Jarren - thank you for your help.  :) 
I actually didn't like how the players could pickup the token and move it while I was afk and other nonsense so I have a brilliant solution further than above.  Set the size of the page slightly larger than it should be.  Make an invisible token that is just like the above setting of all players controlled, then drop it on the new margin just off the map space.  Give the token "has sight" but no number values anywhere and do not give it light or anything.  Now set the map back to its original space so that tokens now unselectable by a manual click.  NOW, make that party token but instead of giving control to the players, give it a lightsource setting as you see fit.  This will work with LDL and advanced fog of war, but if you use AFOW, you need to set a gargantuan fog distance on the invisible tokens fog of war distance box, depending on your scale of the map.  
DM Eddie said: I actually didn't like how the players could pickup the token and move it while I was afk and other nonsense so I have a brilliant solution further than above.  Set the size of the page slightly larger than it should be.  Make an invisible token that is just like the above setting of all players controlled, then drop it on the new margin just off the map space.  Give the token "has sight" but no number values anywhere and do not give it light or anything.  Now set the map back to its original space so that tokens now unselectable by a manual click.  NOW, make that party token but instead of giving control to the players, give it a lightsource setting as you see fit.  This will work with LDL and advanced fog of war, but if you use AFOW, you need to set a gargantuan fog distance on the invisible tokens fog of war distance box, depending on your scale of the map.   That's a great alternative to providing players vision on a map! You should add that to the  Innovative Tips & Tricks  thread. :)
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Pat
Pro
API Scripter
I have a map that gets non-player-controlled-tokens as they are revealed, meaning if they move the party token anywhere, unless I put a marker *on* the map, they can't see it or reveal anything they aren't supposed to see. This happened with different maps as they slowly uncovered more paper maps in-game, and made paper maps useful instead of a nice-to-have. And then I showed them how to make marks with markers and add text and add emojis from text and now they have their own world map that they all cooperate to keep in order, but it's got various in-character marks so folks can figure out who made what mark. Honestly, the interactive map keeps them totally involved in keeping track of in-game happenings and making marks for things they think are "important."  Really, the world map where I give them almost total control is a great "landing page" for them if they're away, because it's there for them to use and sets them a reminder of where they are and what they're doing.