Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Exploding dices min/max

Is there a way to reroll a single d6 that is >6 and <1 (for example)? Is there a string to create a macro like this? thank you
1645642150
GiGs
Pro
Sheet Author
API Scripter
I dont believe there is - you can reroll dice above a certain number or below a number, but you cant combine both.
Gert dal Pozzo said: Is there a way to reroll a single d6 that is >6 and <1 (for example)? Is there a string to create a macro like this? thank you You could possibly pull it off in an ugly way with the customizeable roll listener but I see enough of its spam with d20's I shudder to think of all the d6's.  
1645645087
GiGs
Pro
Sheet Author
API Scripter
That would be a Pro account solution, too.
DM Eddie said: Gert dal Pozzo said: Is there a way to reroll a single d6 that is >6 and <1 (for example)? Is there a string to create a macro like this? thank you You could possibly pull it off in an ugly way with the customizeable roll listener but I see enough of its spam with d20's I shudder to think of all the d6's.   Explain better, please
1645743342

Edited 1645743452
Actually, the odds of each side are the same, so just make dice explode on 5 or higher on a D6, its not aesthetically pleasing maybe but its mathematically the same thing? CRL is an api script you can program to fire a token action from an archived sheet whenever a critical is done via chat or a fumble.  As well as other easily parseable character sequences.  it wouldn't work after thinking about it cause it won't know how many crits and how many failures.  I'd just make a custom dice and manually roll, or just explode on 5's and higher.  
1645802103
GiGs
Pro
Sheet Author
API Scripter
DM Eddie said: Actually, the odds of each side are the same, so just make dice explode on 5 or higher on a D6, its not aesthetically pleasing maybe but its mathematically the same thing? This is only true if you don't care what the final number actually is. a 1 exploding and a 5 exploding give different outcomes.
GiGs said: DM Eddie said: Actually, the odds of each side are the same, so just make dice explode on 5 or higher on a D6, its not aesthetically pleasing maybe but its mathematically the same thing? This is only true if you don't care what the final number actually is. a 1 exploding and a 5 exploding give different outcomes. That's true. I need the exact amount.
For a non-aesthetically pleasing but mathematically equivalent solution you could create a rollable table "explodes" with entries 1 and 6 then use [[1d3>3!]]t[explodes] + 1d4 + 1 This counts the number of explosions separately then works out their value from the rollable table and finally adds the non-exploding value from 2 to 5
RainbowEncoder said: For a non-aesthetically pleasing but mathematically equivalent solution you could create a rollable table "explodes" with entries 1 and 6 then use [[1d3>3!]]t[explodes] + 1d4 + 1 This counts the number of explosions separately then works out their value from the rollable table and finally adds the non-exploding value from 2 to 5 do these dice have the same probability of coming out as d6?
Gert dal Pozzo said: do these dice have the same probability of coming out as d6? As long as the rollable table is setup appropriately, with both entries having equal weighting, then the probabilities are the same as manually rolling a d6