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How can I add Legendary Actions character sheets?

How can I add Legendary Actions character sheets? I would like to add Legendary Actions to character sheets to DM special monsters that are full characters but also Legendary. I wanted the monster to have leveled in the past as a character but then became a monster like a vampire or a demigod. Is this possible?
1645963830
David M.
Pro
API Scripter
Open the npc options section as shown on the left below. Then add the number of legendary actions you want.
Thank you. I did watch the video on how to do that. But I needed them added to a full character sheet. Like a vampire who is also a level 15 fighter battle master etc..
1645964347
David M.
Pro
API Scripter
Ah I see. Then you would have to handle that manually. You could add a repeating resource so you could decrement the actions remaining (or track them on a piece of paper since they get refreshed every round and it gets fiddly). Then either create some custom "spells" or repeating attacks or probably just create "abilities" (and set them as token actions) using the template of your choice.
David M. said: Ah I see. Then you would have to handle that manually. You could add a repeating resource so you could decrement the actions remaining (or track them on a piece of paper since they get refreshed every round and it gets fiddly). Then either create some custom "spells" or repeating attacks or probably just create "abilities" (and set them as token actions) using the template of your choice. I see thank you I did just learn how to make abilities. Would you have a link to how to create/submit a module to the marketplace?
1645966703
David M.
Pro
API Scripter
I've never done this, but looks like the wiki has some info on how to start.
David M. said: Ah I see. Then you would have to handle that manually. You could add a repeating resource so you could decrement the actions remaining (or track them on a piece of paper since they get refreshed every round and it gets fiddly). Then either create some custom "spells" or repeating attacks or probably just create "abilities" (and set them as token actions) using the template of your choice. They could also just toggle between npc and pc couldn't they?  all the attributes remain.  I do it alot to turn on globals.  
1645972300
David M.
Pro
API Scripter
Interesting workaround, but if this is for a marketplace module as implied then requiring toggling back and forth during gameplay might be a bit confusing for folks. Thinking about it more (the level 15 battlemaster vampire in a module), I would probably just use the npc side and add the BM maneuvers, etc. as traits, then turning on legendary actions. This format is what people are going to expect.
David M. said: Interesting workaround, but if this is for a marketplace module as implied then requiring toggling back and forth during gameplay might be a bit confusing for folks. Thinking about it more (the level 15 battlemaster vampire in a module), I would probably just use the npc side and add the BM maneuvers, etc. as traits, then turning on legendary actions. This format is what people are going to expect. Great idea. I am going to try that now.
1645980436
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That would definitely be less confusing in a Marketplace submission, since it would A) jibe with how monsters are created in 5e (NPCs never use PC rules), and B) The Battlemaster subclass is not in the SRD, and therefore could not be used without negotiating a license with Wizards of the Coast. If you are planning on publishing to the Marketplace, you should make sure you have a firm working knowledge of how the Open Game License and SRD are employed.
keithcurtis said: That would definitely be less confusing in a Marketplace submission, since it would A) jibe with how monsters are created in 5e (NPCs never use PC rules), and B) The Battlemaster subclass is not in the SRD, and therefore could not be used without negotiating a license with Wizards of the Coast. If you are planning on publishing to the Marketplace, you should make sure you have a firm working knowledge of how the Open Game License and SRD are employed. So adding abilities is what I will do.