October 19, 2018 Friday Paladin drives to the Saietta’s Long Island estate. The voice on the intercom speaker at the gate told him to just set the proposed sites on the ground. Someone would come and collect them. Paladin refused. He wanted to put the document in the hands of someone. He said he would wait. The voice said someone would be out – eventually. “I’ll wait 5 minutes then I will hope the gate and bring it to the door.” The voice said then he would be arrested for trespassing. Before the five minutes elapsed a little girl, 11 years old, exited the house and started walking down the drive to the gate. She moved at an extremely leisurely pace. At the gate she takes the offered flash drive through the bars. Paladin asks if she is going to be at the fight. She says ‘of course. ‘You challenged my family to a death match, where else would I be?’ Paladin says it would be a shame for someone so young to get involved as they might not survive, but if she partakes in the crimes her family indulges in maybe it wouldn’t be such a bad thing after all. Paladin then heads Avenger’s mansion. He wants to try to get in touch with someone who can get the helmet and hammer of Magni back to Asgard where they belong. At the mansion he speaks to the only person on staff there, Jarvis. At first he does not have any suggestions for Paladin but after thinking for a while he remembers a half Asgardian who operates a bakery with her boyfriend. He promises to send the name to Paladin as soon as he remembers it. After the Master told Kismet that the creatures that attacked Lady Paper who born of this earth she decides to see if she could discover if the creatures were mutants. She goes to the library and digging through records. After doing research at the library she plans on going to the museum to examine the statue of Azor. Cyberpunk Sees off Sara (his little sister) then heads over to the super secret base. He finds a couple of girls playing in cards, with them was a large bear-like creature. The creature, Mughi, was attracted to Cyberpunk, nuzzling him with curiosity. He asks them if they are part of the team. They answer no, they are just visiting but they are law enforcement. 3WA. During the conversation Cyberpunk comes to realize that they are aliens. He asks if they have a space ship? Yes. Can he see it? No. Where is it? Parked beside the Brooklyn Brigade’s ship. What, we have a ship. Yes, it was given to the team by the Count of Ubudgin for rescuing his family from space pirates. Cyberpunk excitedly contacts Paladin and Kismet over the mind links and babbles in his enthusiasm about the ship(s) and aliens. Chris is wondering around looking for crime to interfere in. During his exploration he comes across a rumor that the Brooklyn Brigade is gathering every cape (i.e. super hero) they can for a major battle against a minor crime family with the goal to completely wipe it out. Permanently. This sounds like the kind of activity he is looking for so he heads for the Bunker. Kei talks Cyberpunk into playing strip poker with her and Yuri. They comment that he can’t help his shortcomings, after all he is descended from primates. He points out they mentioned that several times, what did they evolve from? They say they might tell him sometime, if he’s good. They then take him to the cleaners. The girls keep a couple things as trophies but give the rest back to him. Paladin gets back and pointedly ignores what Cyberpunk and the girls are doing. The door rings. Paladin sees a figure in a hat and trench coat standing there. He says his name is Chris and he speaks in English but his sentence structure is…odd. They speak on the warehouse level of the base never venturing to the living section in the basement. Paladin accepts his offer of aid for the upcoming battle but is suspicious as the fight is not common knowledge. The people involved are not likely to spread the information around. Chris will be back Wednesday in time for the battle. Jarvis gets in touch with Paladin with the information he promised. The half-Asgardian is named Sophitia Alexandria. She is half Asgardian and operates a bakery in San Francisco called ‘Not Just Cakes’. She runs the bakery with her boyfriend Daimon. It is about 11AM, 8AM in San Francisco, so Paladin calls the bakery. It is open, a man answers the phone. He is unwilling to let Paladin talk to Sophitia until she wrestles the phone from the man. The man is Daimon, her boyfriend. When Paladin tells her why he called she laughs. She is not half Asgardian, she is half Olympian. Paladin asks if she can get word to Asgard, or at least, to someone who can reach Asgard. She says she will try but it will take time. If she can’t find someone who can help she is sure that Daimon will be able to. Sophitia promises to call as soon as she knows something. Paladin patiently waits. It is nearing 5PM as Kismet finds nothing in her research. She gathers her research material so she can go through it more carefully again later. Meanwhile she needs to get to the museum before it closes. She heads there via Starbucks to get a Grande coffee; black, to revitalize her grey cells. Kismet tells Cyberpunk about her research for mutants who might have eaten Lady Paper. Taking her research he starts running to various internet searches while scouring the databases that he has access to. He finds something. Six months ago a freelance journalist named Frank, the Fedora, Keaton wrote a human interest story about the homeless in the city. While the majority of the article was about the transitory nature of the homeless population, people coming, people going, some improving their situation, others dying. Embedded in the story were recollections from some of the homeless who claimed that their friends had been grabbed off the street for experimentation and others were grabbed as donors for organ harvesting. One lady claimed that a couple of yellow monsters (one big, the other tiny) came up from the sewer and grabbed people to eat them. Bingo. Kismet called Frank and asked where that homeless person was. He told her he met her at The Sisters of Amazing Grace Soup Kitchen. She tells Frank there might be a story for him. She also tells him if he comes up with any additional information he can call her or send the information to PART officer Stan Brown. She finally gets to Starbucks for her Grande Black Coffee as Cyberpunk teleports to join her. He orders something time consuming. In short order they are off to the museum. Curator Boyd Rosario takes them to the 16 inch tall statuette. Kismet takes 30 minutes of extra time and tries to read the objects past. The strength of some of the visions leap out at her. She sees a youngster among his people, a tribe of hunter gathers in the distant past. In a flash she sees a glowing stone in the bottom of a crater. She sees the same young man near the glowing stone. She sees him back among his tribe, stronger and tougher than anyone else. He takes control of the tribe. Under his leadership the tribe conquers everyone else they encounter. The need for food forces them to be constantly on the move. The tribe grows through conquest forcing them to move ever more often. As a man, Azor has many children. He gives them a portion of his super-tribe and sent them out to conquer. Then Azor started to study magic. Kismet sees him becoming a powerful sorcerer. She sees him in the Astral plane standing before a huge door, chained closed and secured. He tries to open it but can’t. Then the vision falls to black. A pair of disembodied piercing blue eyes form out of the blackness and stare at her. ‘Who dares disturb me?’ The contact is broken as Kismet is flung backward landing squarely on her backside. She tells Cyberpunk and Boyd what she saw but there is little sense of time associated with the vision. She knows the first scenes were thousands of years ago, they came through only because of the strength of the scenes associated with Azor. As she is leaving the museum a 6 foot in diameter silvery circle appears beside her. At the same time another circle appears beside Paladin and by Chris (because their fates are entwined in this). They step through and are in the presence of the most powerful living mages on the Earth; the Master, The Revered Elder, Lord Arcane (the Revered Elder’s apprentice), Doctor Arcane, Lady Arcane (Doctor Arcane’s daughter and apprentice), and Vyss the Bloodletter. They are the successors of the circle of Seven that imprisoned Azor in the first place. If he were to get free then everyone is in dire peril. The Revered Elder’s master was one of the original Seven, everyone else is separated by several successors. Two of the original Seven are still alive but they have been imprisoned for their own acts of evil. They are Malice and a being called the Sphinx. The mages at the table tell the Brooklyn Brigade the story of Azor, the Blood, the Nocturnals, and the Others. The Master began the tale. Approximately 50 thousand years ago, the dawn of modern man, Azor was born to a simple hunter gatherer tribe. During one of his foraging he, still a young man, came across a pit with a glowing stone in it. The stone was The Stone of Destiny, a strange visitor from outer space. Azor was the third to come across it. The other two were Anthro of the Bear Tribe and Krong of the Blood Tribe. The stone imparted godlike power to both of them. The Bear tribe and the Blood tribe were warring with each other but that isn’t part of Azor’s story. When Azor found the stone it bestowed its remaining power upon him. Azor returned to his tribe and took over. The stone had made him a physical powerhouse and gave him power to control darkness but the greatest gift he received was the power to see what was in the minds of other and twist their wills to his own. His lust for power was not quelled by conquering his own tribe. Using his ability to control minds he added every tribe his nomadic people encountered to his legions. Any tribe that resisted was added to his by force. Two things were limiting Azor’s power lust; one he had to keep his followers reasonably close to him as his control weakened over distance and two finding enough food to keep his minions feed. The children he had with his many brides inherited a portion of his power. Azor was truly immortal seeing the passing of millennia, his children lived for centuries but eventually age did claim them. They also possessed other powers but they varied from individual to individual. The children of Azor who were most beautiful and perfect in form came to be known as the Blood of Azor, or just the blood. Their children were always beautiful, just as their parents had been. His children who were twisted and ugly, but still powerful in their own ways, were called the Nocturnal. The Nocturnal also bred true, their children were as hideous as their parents had been. A third branch, the Others, did not fit so neatly in a description. Some were ugly but had beautiful children, others were beautiful but bore ugly children. And so it was among the descendants of the Others. Azor gave a portion of his ever-growing legions to his children in order to extend the range of his rule. They spread across the earth consuming everything in their path like locus. The children of Azor eventually came across a tribe (actually a civilization) that was able to resist their advances. They had power and were able to resist Azor’s mind manipulations. They called for their patriarch for assistance. Azor was able to lay waste to those who opposed him but in doing so he discovered a power that rivaled his own, it was called ‘Magic’. For the first time in uncounted years Azor felt something he barely recognized; fear. He spent the next few centuries learning about ‘magic’. He continued to use his mind twisting power to keep his followers pliable to his whims, and the orders of his children, but he was removed from their active lives for the first time. As Azor became a powerful sorcerer some of those he ruled, subjects and kin, got their first tastes of freedom. He did not notice as he was consumed by the need to so powerful that nothing could challenge him. He learned of the Mythos during his quest. The elder gods went by many names even in this period of antiquity. They had been sealed away and wanted release. Azor wanted more power and a place to rule unchallenged. They came to a bargain. They added considerably to Azor’s already immense power and gave him the unspoiled world of Ean to shape as he willed. In exchange he would work ceaselessly to free the great old ones so they could regain their control of Earth’s dimension. Azor took the Blood and his human followers to Ean leaving his imperfect children and the rest of humanity behind on a plundered and ravaged Earth. Without Azor’s protection the Others and the Nocturnals were hunted and slain by their vengeful victims. Azor dedicated himself to the task of freeing his benefactors leaving his children to shepherd Ean. The seeds of freedom that were planted during his quest to master magic continued to bloom without him noticing. When he exited a few centuries of contemplation he found a King (a member of the Blood) ruling in his stead. His people balked under his demands for tribute and recoiled from the amusements that he demanded. He severely punished them for a few decades before returning to his mission to free his benefactors. The king took umbrage with Azor siring children with his harem. The descendants of his original followers objected to being enslaved by their god-king when he left his studies. Everyone on Ean feared the next time Azor would take a break from his endeavors and were terrified of when he finished the task completely. Azor needed to be dealt with. The King of Ean put together a Council of Ean. The strongest Blood and the most powerful mages sat on the Council. After years of looking into how to free themselves of their mad god they came to the conclusion that they could not, not by themselves anyway. In their studies they rediscovered the secret of their origins, the world of Earth; the place where Azor came to power, the place that he feared, the world that he fled from. Yes, Earth must be the place where the secret of Azor’s demise would be. Envoys were selected and sent to Earth. What they found on Earth beggared what they expected. The people of Earth were advanced in arts and science, possessed powerful mages, and had a military of unparalleled might. Coming from a world where there was only a single government the Eans were confused by the two mighty empires, Atlantis and Mu, that had divided the world. The empires existed in an uneasy truce waiting for the other to show weakness. The Eans came to the city of Atlan and sought out the Archmage (sorcerer supreme) of the day; Arkadios Ampelius. They Eans explained the situation and while Arkadios was reluctant to get involved in the internal dealings of another Empire the threat to Earth’s realm if Azor was successful made the decision for him. The council of Ean sent the research they had on the spells that sealed the Elder Horrors away with their envoys. The Imprisoning spell would require no less than seven sorcerers of the same power level as the Archmage to be cast. Sealing Azor away using the same magic he sought to undo appealed to Arkadios’ sense of poetic justice. Besides it would be easier than trying to kill a god. He sent out word the most powerful mage of Mu, Quintilianus Caius, asking for his aid in defending the world. Missives were also sent to Celtic witch Malice, the Egyptian super sorcerer Sphinx, Comang of the orient, Hugororm the stranger, the last of the circle was the sorcerer Vyss of Ean. The Circle was complete. They ventured to Ean and sealed Azor behind barriers very much like the ones he sought to destroy. Ean and the Earth were safe, or were they? The Blood and their kin (the Nocturnals and the Others) all held a spark of Azor in their bloodlines. The Circle convinced the Council of Ean that their world should be locked away to protect the universe from them and add greater security for Ean against Azor and his benefactors. The spells that formed Azor’s prison were adapted to seal Ean away from the rest of the cosmos for their mutual protection. Vyss worked the spell from within while the others did their portion from Earth. The Circle of Seven completed their work and returned to their lives. In the eons since Malice and the Sphinx both used their dark arts to try to consume and control the world. The mages that stood against them imprisoned them in stone tombs under Nubian sands where they remain to this day. After completing the tale the Master confesses that is why he was so concerned when Kismet told him that the Saietta claimed to be descended from Azor. If something connects Azor with something outside of his prison he might be able to use that to escape. If Azor escapes that could put the entire universe in danger. The Others and the Nocturnal were supposedly all destroyed millennia ago. Paladin asks how does this affect the Brooklyn Brigade’s planned actions against the Saiettas? Vyss the Bloodletter says that any Saiettas that fall in combat need to be killed, it is the only way to ensure that Azor will never escape. Murdering people is something that the group isn’t willing to do. They ask if there is another way. The Revered Elder suggests imprisoning the Saietta in small globes where time does not pass within. Since none of the group are mages the Circle of Mages decides to create a device that can cast the spell for them, such as a wand, staff, or rod. Paladin suggests that Kismet is the best person to carry the device when it is completed. He also reminds the Circle of Mages that they only have until Wednesday to get the device to them. The Elder promises that the device will be ready. Imprisoning them in globes is only a stop-gap. It is decided that they should be sent to Ean where they can be safely kept. The Revered Elder shifts his gaze to Vyss who admits that 1) he is a member of the Blood, and 2) he is from Ean. Lady Arcane says that he must know the way to get through the barrier. Vyss holds up his hand and says that is not the case. He managed to come to Earth because he managed to piggy-back behind another member of the Blood, Otto He Who Finds the Paths. Otto escaped Ean with several members of his immediate family to come here. Vyss cast a spell that let him follow in Otto wake. He is here to kill Otto and all the Blood who came with him and then self destruct. The Council of Ean gave him this mission. If Otto and his family can be brought back to Ean then they don’t have to die. As a bonus Vyss won’t need to commit suicide upon completing the assignment. Chris decided to point out the ‘elephant in the room’. The barrier that sealed Azor away was not impenetrable. Kismet touched him with her mental powers and Azor swatted her from wherever it is that he is imprisoned. Now that Azor knows there is a means to get around the barrier he won’t stop until he can use it again. There traits are universal among prisoners and prisons. The spells that erected the barriers will need to be updated and improved based on this information. Knowing the stakes concerning the battle with the Saietta have been raised but with a modified battle plan in place the Circle of Mages were prepared to send the group back where they were plucked from (or anywhere else that they desired). Safely back away from the Circle of Mages Lady Arcane teleports to the group except for Chris who opted to go back where he was plucked from. Everyone else went to the Bunker. She offered to erase the group’s memory of what the Saietta’s truly are, the existence of Azor, and the rest. She offered to let them get back to chasing bank robbers and purse snatchers, leaving world shattering events like Azor to be handled by people like the Revered Elder and his apprentice Lord Arcane (no relation to Doctor Arcane or Lady Arcane). Paladin declines the offer. He quips that dealing with the Saiettas is one of the easiest things on their list of things to do! Lady Arcane during the meeting of the circle also asked ‘what ever happened to the Stone of Destiny?’ After the meeting when she appeared to the group she proposed that since the Stone of Destiny gave Azor his powers to start with maybe it could take them away? She also asked what ever happened to the other two who came in contact with the Stone (Anthro and Krong)? End Session 6PM