
Hi everyone,
The title pretty much says it all.
I've been running into an issue, that I think is mainly QoL but also probably very easy to implement (?).
Basically, in my game, characters can have all sorts of ressources:
- Energy, usually associated with a yellow color
- Rage, usually associated with a red color
- Mana, usually associated with a deep blue color
- Runic Power, usually associated with a light blue color
and I run into the issue of representation. Because it's only possible to change the General Bar Colors for all tokens, I can't use "Blue" for all tokens because it's not the color of Energy or Rage. So what I've done is used a generic light-grey color for all ressources, but I don't think it would be impossibly hard to make it so that a token's bar color is set in the token setting page, and is set to a default value (the general game value) until changed if need be.
The way I see it is:
The little colored dots next to Bar 1, Bar 2 and Bar 3 could be the same square entities as "Tint Color" for the auras below. That way, you can customize the way token bars look, especially in games that use different kinds of ressources.
This issue may have been discussed before, I've searched on the forum for a bit but didn't find anything.
Cheers.