Hello, this group has four members, with two of the players alternating GM'ing their own games, meaning three players currently. We are looking for more players, although if you wish to enter the GM rotation, that would be appreciated. We play on Saturdays at 9 AM CST and usually go for around 3-4 hours. We use Roll20 and Voice Chat via discord. A decent mic is requested. Current Campaigns: Shipwreck, (note this campaign will likely be entering a Hiatus shortly) the world essentially being a skyship type place with a mixture of floating islands and islands that are essentially the top of mountains, all peeking out of the "mist", a double miasma of fungi that will slowly kill all who enter it without proper protection. We recently exited the first arc, where the parties ship crashed into the mist near the ruins of an ancient civilization of "elves" and found out the gods attempted to wipe them out. The party then proceeded to defeat or befriend the champions of the gods that were there to make sure the elves died and woke them from the hibernation. The party is shortly past this, having accepted a recon mission on a pirate island, with their ship currently impounded. Until-Dawn, this campaign is about to start, so new players will be able to join at session 1. The idea is the characters are from a futuristic society however during their journey in a cryogenic stasis the ship and the entire civilization they are from is destroyed. The players wake up in the far future (sorry if there are inaccuracies in this, discord is down). Wane, everyone in the world is born with some degree of magical acumen, and as you age most people lose their abilities. The party consists of a group from the same village going on a traditional journey that all young adults are expected to go on. The world is mostly civilized, with the core races being considered people, while the other pc races are considered "monsters." (The party consists of a Catfolk [Monster, Paladin], Tiefling [Monster, Ninja], and Gnome [Alchemist], Sulli (Cavalier)) There are also ancient ruins across the world of which not much is known besides they are one of the major sources of the mechanical animals that inhabit the world. The party is currently interested in exploring these ruins and trying to discover how to prevent their magic from waning. De El Sea, this campaign is about to start, so new players will be able to join at session 1. The premise is some five-hundred years ago, your people shipwrecked on the coast of the land you now call home, Perfide. You built your home, Vespucci, there. Once the structures of your town were erected, you felt a compulsion and a promise, a compulsion to stay in the town, maintain it and wait. Wait for a promised hero, and so you did, for five-hundred years and yet no one came and no one ages. Then things started to change. The altar to the god of coin, Sedes, cracked. Time flew backwards, a year of minor changes reversed. And you, you are free of the compulsion to stay in town. If you are interested please comment with your experience with TTRPG's in general, and Pathfinder specifically. Also what kind of player you are, and some examples of previous characters you've played.