Hi,
I encountered an issue with dynamic lighting.
On a map lit with torches, a character without dark vision will be able to see until it gets to a dark spot (eg, end of a tunnel with all the light sources behind him). This is kind of correct.
However, when the character turns around, he is still blinded. The vision does not come back. Is this a known issue? Any way to correct this?
I initially thought the torches on the map layer is causing the issue but when I shift them to the token layer, the same is still observed.
Thanks.
Map Setting:
- Dynamic Lighting On
- Explorer Mode On
- Everything else is Off
Character Token Setting:
- Token Vision On
- Limit Field of Vision On 107 degrees 180 degrees (For some reason, if I do not flip this, the vision is behind the token)
- Everything else is Off
Torch Token Setting:
- Token Emits Light On
- Bright Light 20'
- Dim Light 20'
- Everything else is Off