Hey, I'm new to roll20 in general, so apologies if this has been asked before. I'm running a new campaign and one of my players asked if they could have tremor sense. I knew it was an unusual request, but I though it would be fun for them tactically, especially since a VTT is the only setting where you can really enforce . Now I am trying to set up a blindsight macro for them, but I am quickly realizing that might not be possible. If it is possible, it might require a lot of extra work. My original hope what that the API would provide more complex tools than the regular dynamic lighting settings. It seems to me that there should be a way to tell a certain token to ignore other lights sources except the light that they emit. On that point, it seems like you should be able to control the visibility of any given light source for any given token since each token emits its own personal light that no other player can see. Additionally, that light can be shared to other players so there are internal functions that change light visibility on a per token basis. I have seen some forum posts that suggest duplicating a map and removing light sources and walls on the second map. This will work, but it seems like an overly complicated fix for a simple issue. Plus there comes the issue of duplicating every single token on the map every turn. Would really appreciate any input yall might have. If I've missed anything in the documentation or another forum post with a better solution, please point me in that direction. Might start hacking away at a script for duplicating the map for now.