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Piety (Rules & Rewards)

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Edited 1716379793
PIETY SCORES The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by your piety score. As you increase that score, you gain blessings from your god. Piety has nothing to do with faith or belief, except insofar as a person’s thoughts and ideals drive them to action in a god’s service. Your piety score reflects the actions you have taken in your god’s service—actions that the god richly rewards. When you choose a god to worship as a beginning character, your piety score related to that god is 1. Your piety score increases by 1 when you do  something to advance the god’s interests or behave in accordance with the god’s ideals. The gods expect great deeds from their champions, so your piety score typically increases only when you accomplish a significant goal (such as the completion of an adventure), make a significant sacrifice of your own self-interest, or otherwise when the DM sees fit. As a general rule, you can expect to increase your piety by 1 during most sessions of play, assuming that you are following your god’s tenets. The DM decides the amount of any increase or decrease, but a single deed typically changes your piety score by only 1 point in either direction unless your action is very significant. PIETY REWARDS The gods bestow favors on those who prove their devotion. When your piety score crosses certain thresholds—5, 12, 25, and 50—you gain a benefit determined by your deity. If your piety score exceeds and then falls below one of those thresholds, you lose the benefit you gained at the higher tier. FAERUN PANTHEON LURUE The journey was the friends we made along the way. Or something like that. Saddle up, either way, we should get moving. Lurue is the unicorn goddess of intelligent animals and rose-tinted adventuring. On the surface a whimsical force of goodness and light, under the surface lies a loyal friend and intractable foe. LURUE'S CHAMPIONS Alignment: Usually good, often chaotic. Suggested Classes: Rogue, Ranger, Sorcerer Suggested Cleric Domains: Nature, Light Suggested Backgrounds: Far Traveler, Knight Champions of Lurue are those who are inhabited by an urge to wander and meet new creatures. LURUE'S FAVOR Lurue’s favor is given to those who approach the world with  an open mind and heart, willing not only to befriend the world  but experience everything it has to offer. Some mistake this  as a need for innocence or naivete, but in reality Lurue only  demands the courage to take and give from the heart, whilst  there is time. Lurue’s scions tend to be eager adventurers and wanderers,  drawn from enthusiastic optimists and lovers across Realms. Why did Lurue seek you out as a champion? The following  table offers a few suggestions. CIRCUMSTANCE You befriended a rare magical creature such as a Tressym. You once unironically used the phrase “the power of friendship”. You were a magical creature in a past life (or another beast of powerful good magic) given humanoid form to teach you some important lesson. You are on a mission to save your One True Love from some brand of generic evil. You are on a quest to find something everyone tells you is completely impossible. You were blessed by a unicorn as a baby, and it left a visible mark on your flesh - a sign of your purpose. DEVOTION TO LURUE Devotion. My devotion to my god is more important to me than what they stand for. Friendship. Nothing can stop us if we work together. Discovery. Every new horizon brings me unfettered joy. Love. There is no magic in the world stronger than true love. Destiny. My purpose is out there somewhere, waiting for me. Heroism. I love being a hero, and the look in the eyes of the people I save when they thank me. EARNING AND LOSING PIETY You increase your piety score to Lurue when you expand the god’s influence in the world in a concrete way through acts such as these: Traveling to new and exciting places. Making a new friend, particularly a magical creature. Progressing on a personal quest of the heart. Your piety score to Lurue decreases if you diminish Lurue’s influence in the world or contradict her ideals through acts such as these: Offending or murdering a magical creature when you haven’t exhausted every other option. Ignoring the call of your heart to follow duty. FAVORED GOD: LURUE Piety 5+ Lurue trait You gain inspiration whenever you make a new friend. (friendly status) FRIEND OF THE WOODLAND CREATURES Piety 12+ Lurue trait You can speak to good aligned beasts, fey, celestials and monstrosities as if you shared a language.  CREATURE COMFORTS Piety 25+ Lurue trait Creatures which willingly eat a dish of food you have prepared for them become Charmed by you for 1 hour, or until they take damage. Requiring no components. Once you use this ability in this way, you can’t do so again until you finish a long rest. CHOSEN OF LURUE Piety 50+ Lurue trait You can spend an inspiration die to touch a target and channel the healing magic of a unicorn’s horn. The target magically regains 2d8 hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. MIELIKKI When the forest is dark and the wind blows through the willow, listen closely and you will hear her name on the wind, calling you home. Mielikki is the goddess of the forest and the creatures that live inside them. She is a greater nature god, and is considered distant from the concerns of humanoids, being perhaps the least human-like of any of her peers. MIELIKKI'S CHAMPIONS Alignment: Usually neutral, sometimes Good Suggested Classes: Ranger, Druid Suggested Cleric Domains: Nature Suggested Backgrounds: Hermit Champions of Mielikki are forest rangers and arboreal enchanters who value the wisdom of the deep woods. MIELIKKI'S FAVOR Mielikk's favor is inscrutable and possibly the rarest of any of the pantheon. Drawing her attention requires either a deep and personal connection to the natural world, or committing some supreme act of devotion and sacrifice in the name of the forest ecosystem. Mielikki’s scions, when they appear at all, are often travelers and seekers. Many are not aware they hold the Goddess’ favor, simply that some greater power is watching over them. Why did Mielikki seek you out as a champion? The following table offers a few suggestions. CIRCUMSTANCE You were lost in the forest, and she came to you. You bonded with an animal companion, and you could swear when you lock eyes you see the goddess looking back. You have always longed for the woodland, and it longs for you in return. You’ve lived alone until you were old and grey. You and the goddess understand one another. You were introduced by a forest faerie or a treant. you fell asleep on a woodland trail and awoke many years later. DEVOTION TO MIELIKKI Following Mielikki means dedicating yourself to the wild forests. As a follower of Mielikki, consider the ideals below as alternatives to those suggested for your background. Devotion. My devotion to my god is more important to me than what they stand for. Nature. The forest is my home and I must care for it. Community. All the creatures of the woodlands are my family. Liberty. I have no desire to be shackled to the wants of others. Destiny. The goddess will lead me to where I need to be. Acceptance. The world is full of strangeness. I don’t need to understand it - it just is. EARNING AND LOSING PIETY You increase your piety score to Mielikki when you expand the god’s influence in the world in a concrete way through acts such as these: Protecting the natural world from harm. Encouraging humanoids, beasts and fey to live in harmony. Spending time in quiet isolation . Your piety score to Mielikki decreases if you diminish Mielikki’s influence in the world or contradict her ideals through acts such as these: Allowing violence to be perpetrated against a forest or other site of natural beauty. Angering a servant of Mielikki such as a dryad or a unicorn. FAVORED GOD: MIELIKKI Piety 5+ Mielikki trait You gain inspiration when you spend time in communion with the forest.  EMBRACE THE WILD Piety 12+ Mielikki trait You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. COUNSEL OF THE FOREST SPIRITS Piety 25+ Mielikki trait You can cast commune with nature as a ritual with this trait, requiring no components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.  CHOSEN OF MIELIKKI Piety 50+ Mielikki trait You can spend an inspiration die to cast planar ally with this trait, requiring no material components. This version of the spell calls a unicorn to your side, and summons the same unicorn each time you cast it. If the unicorn dies in your service, you may not use this feature again. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell. SEHANINE MOONBOW The answers were always there, in the stars. You have learned to turn your gaze away from the earth, and of that I am proud. Sehanine is the elven goddess of dreams and mysteries. She is an aspect of Selune according to some sages, but spreads her blessings wherever she sees fit. A force of truth in contradiction and stillness in cycles, she represents a spirit of errant temperance and cosmic truth that defies easy description. SEHANINE'S CHAMPIONS Alignment: Usually good Suggested Classes: Cleric, Wizard, Bard Suggested Cleric Domains: Grave, Knowledge, Light Suggested Backgrounds: Hermit, Acolyte Champions of Sehanine are dream lit wanderers who connect the waking and the dreaming world. SEHANINE'S FAVOR Sehanine’s favor is bestowed on any who truly need it, seeping into their dreams to warn them of dangers to come. Sehanine’s blessing most often falls on elves, but could wend its way to any creature she deems wanting of her wisdom. Sehanine’s scions are those who appreciate her innate mystery and complexity. Not all questions were meant to be answered, and those who walk the path of Sehanine understand that the beauty of the riddle far exceeds any solution to it.  Why did Sehanine seek you out as a champion? The following table offers a few suggestions. CIRCUMSTANCE You dreamed of Sehanine, once. Or she dreamed of you. Perhaps there’s little difference.  You saw the astral sign of the moonbow lurking over the shadow of a new moon. It portends tragedy.  You were born with pupils shaped like crescent moons, and they shine in the dark.  You were something mysterious in a past life. You walked the Shadowfell until you couldn’t remember what the light looked like. The goddess reminded you. You lost favor with Corellon, who cursed you out of anger and spite. Sehanine softened the blow, and gave you a second chance. DEVOTION TO SEHANINE Following Sehanine means dedicating yourself to mysteries and revelations. As a follower of Sehanine, consider the ideals below as  Alternatives to those suggested for your background. Devotion. My devotion to my god is more important to me than what they stand for. Destiny. As the goddess tells me, so it shall be. Mystery. The night is filled with questions. This is well. Knowledge. Each night I spend in communion with the goddess brings me closer to the Truth of all things. Secrecy. Even if I thought I could explain to you what I’ve seen in my dreams, I don’t think I would. Acceptance. The stars don’t change, we just change how we look at them. EARNING AND LOSING PIETY You increase your piety score to Sehanine when you expand the god’s influence in the world in a concrete way through acts such as these: Discovering a new question or mystery Noticing or deciphering an omen Paying heed to the events of your dreams Your piety score to Sehanine decreases if you diminish Sehanine’s influence in the world or contradict her ideals through acts such as these: Becoming concerned with real world pragmatisms Ignoring omens, dreams and signs FAVORED GOD: SEHANINE Piety 5+ Sehanine trait You gain Inspiration when you have a mystical experience. MOONLIT MYSTERIES Piety 12+ Sehanine trait You can cast dream with this trait, requiring no components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. CLARITY Piety 25+ Sehanine trait Your never receive false answers from divination spells. You cannot gain madness traits. CHOSEN OF SEHANINE Piety 50+ Sehanine trait You may spend an inspiration die to cleanse your mind of malign influence. You are cured of all enchantments, illusions and mind altering curses affecting you. SELUNE Shadow has no meaning without light.  Selune is the goddess of the moon, stars and navigation. One of Faerun’s oldest gods, she represents a wide array of divine responsibilities, including being the custodian of Good lycanthropes. More than anything else, the moon has a habit of showing creatures who they really are. SELUNE'S CHAMPIONS Alignment: Usually good Suggested Classes: Cleric, Ranger, Bard Suggested Cleric Domains: Light Suggested Backgrounds: Sage, Hermit Champions of Selune are travelers, sailors and questers who seek protection and guidance under the veil of night. SELUNE'S FAVOR Selune’s favor is given to those on a journey. Whether a physical odyssey or a metaphorical journey like motherhood, Selune acts as a gentle guide and sponsor to the lost and seeking. The light of the moon is a revelation, and strips away deception. Selune’s scions are wayfarers of the mind and soul. Whether a pirate on the open seas or a ranger walking the hidden roads, each has something they are looking for, out there in the darkness. Why did Selune seek you out as a champion? The following table offers a few suggestions. CIRCUMSTANCE You were a lycanthrope, but Selune cured you. You are descended from a line of dreamers and mystics You can navigate the open sea by the moon and stars You grew up in a society that worships the moon You are on a quest for love or wisdom You were an extraplanar creature from an evil plane of existence. Selune saw the good in your heart and transformed your body to reflect it. DEVOTION TO SELUNE Following Selune means dedicating yourself to the subtle movements of the moon and stars. As a follower of Selune, consider the ideals below as alternatives to those suggested for your background. Devotion. My devotion to my god is more important to me than what they stand for. Heroism. I long for the starlit fate of a true hero. Exploration. I’m stricken with the need to see new places. Mystery. The longer I walk this world, the more I find that I rather like not knowing anything. Self Knowledge. Every day is one closer to working out who I really am. Courage. A journey always begins with a single step in the right direction. EARNING AND LOSING PIETY You increase your piety score to Selune when you expand the god’s influence in the world in a concrete way through acts such as these: You help another on their journey or quest. You successfully navigate a difficult trek from one place to another. You spend time in contemplation of the night sky. Your piety score to Selune decreases if you diminish Selune’s influence in the world or contradict her ideals through acts such as these: You become lost. You forget and become distracted from your life quest. FAVORED GOD: SELUNE Piety 5+ Selune trait You gain Inspiration when you aid another in something meaningful to them. MOONLIGHT Piety 12+ Selune trait You can cast moonbeam with this trait, requiring no components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. WHO YOU ARE Piety 25+ Selune trait Your shape cannot be changed by magic against your will. CHOSEN OF SELUNE Piety 50+ Selune trait You may use an action to spend an inspiration die and force all Shapechangers or beings disguised by magic within 30 feet of you back to their true forms. VALKUR Valkur, speed his path, fill his sails, and calm his seas. Valkur is the god of sailors and their ships, as well as favorable winds and naval combat. VALKUR'S CHAMPIONS Alignment:  Always good Suggested Classes:  Bard, Fighter, Rogue Suggested Cleric Domains:  Tempest, War Suggested Backgrounds:  Fisher, Marine, Sailor, Shipwright  Champions of Valkur revere the oceans and are strategic sailors who find purpose and meaning in naval combat.  VALKUR'S FAVOR Valkur is a watchful god who values tactics over brute strength. Unlike other gods of battle and war, he doesn't choose champions for their feats of conquest or stories of legend, but for their reliability and cunning. Valkur's scions are often smart and perceptive, able to adapt their strategy to the threat at hand, and direct the comrades to just the right ploy in any given situation. Why did Valkur seek you out as a champion? The following table offers a few suggestions. CIRCUMSTANCE You single handedly turned the tide of a battle with your leadership.  You defeated an overwhelming force with no weapons, but your wits and cunning.  You have gifted endless tribute to Valkur in your travels across the ocean. You saved a dolphin from a trap, and it told Valkur of your mercy. You drowned in the ocean. Valkur refused to take you, but instead took you into his service. You’re looking for an undiscovered island that you are well aware no one alive knows. Perhaps Valkur will lead you to it. DEVOTION TO VALKUR Following Valkur means dedicating your life to the pursuit of justice. As a follower of Valkur, consider the ideals below as alternatives to those suggested for your background. Devotion.  My devotion to my god is more important to me than what they stand for. Heroism.   If my god is with me, I could strike down mountains. Community.  There are no bonds like those of sailors in arms. Civilization.    It’s exhausting work but someone has to do it. Luck.  Each battle is a huge gamble with my life and it makes me come alive again inside. Protection.  The truths I recover from the ocean could transform the way we live. EARNING AND LOSING PIETY You increase your piety score to Valkur when you expand the god’s influence in the world in a concrete way through acts such as these: Offering tributes of high value to the sea. Uncovering stolen or buried treasure from pirates of note. Losing a battle and learning/correcting what you did wrong that led to your defeat. Your piety score to Valkur decreases if you diminish Valkur's influence in the world or contradict his ideals through acts such as these: Refusing to pay tribute to Valkur for his blessings. Enslave, bully or harm your companions. Engaging in extracurricular violence where the enemy is defenseless, such as torture. FAVORED GOD: VALKUR Piety 5+ Valkur trait You gain inspiration when direct your companions in a new or cunning battle tactic. SUBMERGED MUSINGS Piety 12+ Valkur trait You can cast water breathing with this trait, requiring no components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell. THE BETTER PART OF VALOR Piety 25+ Valkur trait You are proficient in improvised weapons. When you pick up an improvised weapon, it gains the Finesse property until you release it. CHOSEN OF VALKUR Piety 50+ Valkur trait You may use an action to spend an inspiration and rally your allies. Each ally within 30 feet of you gains a number of temporary hit points equal to your level, and ceases to be Frightened, Charmed or Paralyzed. WAUKEEN Everyone and everything has a price. Waukeen is the goddess of trade and money. She represents a functioning enconomy and the promulgation of financial industries. She looks after all trade agreements and currency is sacred to her. WAUKEEN'S CHAMPIONS Alignment: Usually lawful Suggested Classes: Artificer, Bard, Rogue Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Guild Artisan, Clan Crafter Champions of Waukeen are immersed in gold, either as a tool to develop the community or for their own personal gain. WAUKEEN'S FAVOR Waukeen cares primarily for anything that increases the flow of money and trade between cities and countries. Waukeen’s influence is directly spread by diplomatic relations and trade networks, and she chooses champions who can best aid her in this regard. Waukeen’s scions are usually gregarious and generous, as Waukeen frowns on misers and hoarders. They number amongst them traders and artisans, but also diplomats and negotiators. Why did Waukeen seek you out as a champion? The following table offers a few suggestions. CIRCUMSTANCE You’ve donated so much money to the city they’ve raised a statue in your name. You founded a business that operates worldwide. You negotiated a groundbreaking trade agreement. You inherited a huge fortune in gold from your parents, alas held in escrow due to legal concerns about how it was obtained You were the leader of a local guild until very recently. DEVOTION TO WAUKEEN Following Waukeen means dedicating your life to gold and commerce. As a follower of Waukeen, consider the ideals below as alternatives to those suggested for your background. Devotion. My devotion to my god is more important to me than what they stand for. Civilization. Without money and trade, we’re just animals. Wealth. I know I’m not supposed to, but I love curling up on all my profits like a little dragon. Power. It’s amazing what people will do for gold. It’s like magic. Hell, it’s better than magic. Pragmatism. Money gets things done, so I look after the money. It’s nothing more than that. Freedom. Gold allows me to be free from debts and fealty to others. EARNING AND LOSING PIETY You increase your piety score to Waukeen when you expand the god’s influence in the world in a concrete way through acts such as these: Encouraging trade between two willing parties. Paying fair wages for honest work. Buying and selling items of note. Making monetary donations to worthy causes. Your piety score to Waukeen decreases if you diminish Waukeen’s influence in the world or contradict her ideals through acts such as these: Hoarding wealth and refusing to spend it. Obstructing trade between consenting parties. FAVORED GOD: WAUKEEN Piety 5+ Waukeen trait You gain Inspiration when you make a good deal, pay a wage or finalize a transaction of importance. CASH COW Piety 12+ Waukeen trait When you reduce a creature to 0 hit points, it drops a number of gold pieces equal to its CR (round down). PECULATED POWERS Piety 25+ Waukeen trait You and your allies within 30 feet of you can substitute any costly material component needed to cast a spell for its worth in gold pieces. CHOSEN OF WAUKEEN Piety 50+ Waukeen trait You can spend an inspiration die to cast sympathy with this trait, which must be cast on a coin. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
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AZUTH There is no substitute for diligence, hard work and precision. You're dealing with a dangerous force, not legerdemain. Azuth is the god of wizardly magic, a lesser god in the service of Mystra. He governs the safe and orderly practice of the Art magic, and the development of new spells by the Wizarding orders. AZUTH'S CHAMPIONS Alignment:  Usually lawful Suggested Classes:  Wizard or Clerics Suggested Cleric Domains:  Arcana Suggested Backgrounds:  Acolyte, Cloistered Scholar, Sage Champions of Azuth are often those who devote their lives to the practice of Wizardly magic and the training of apprentice wizards. AZUTH'S FAVOR Azuth is concerned with components, spells and rituals. He eschews the chaotic nature of sorcery and the dubious Pact Magic of warlocks for the reliable results of the Art. Azuth’s scions are almost always wizards, though he has a small and devoted clergy who seek to blend divine magic with arcane theurgy in his name. Why did Azuth seek you out as a champion? CIRCUMSTANCE You invented a new spell. You started a school for magic users. You prevented a magical disaster. You are the direct descendant of a legendary wizard. You completed a pilgrimage to a place of power. DEVOTION TO AZUTH Following Azuth means dedicating yourself to the study of the arcane. As a follower of Azuth, consider the ideals below as alternatives to those suggested for your background. Devotion.  My devotion to my god is more important to me than what they stand for. Responsibility. Magic is a dangerous tool and belongs only in the hands of those who would use it safely. Aspiration. Amongst the ranks of magic uses, I wish to be remembered . Power.  A get a guilty thrill from bending the world to my will with magic. Tutelage. We must pass on our knowledge to the next generation. Tradition. Innovation only leads to disaster . EARNING AND LOSING PIETY You increase your piety score to Azuth when you expand the god’s influence in the world in a concrete way through acts such as these: Learning a new spell. Casting a rare or forbidden ritual magic. Training someone else in the art of magic. Your piety score to Azuth decreases if you diminish Azuth's influence in the world or contradict her ideals through acts such as these: Engaging with wild magic or other chaotic sorceries. Stealing from another wizard or dishonoring the art of magic. FAVORED GOD: AZUTH Piety 5+ Azuth trait You gain Inspiration when you scribe a new spell into a spellbook or ritual book. AZUTH'S ADAPTABLE ACADEMIA Piety 12+ Azuth trait Whenever you gain a new level, you may choose a spell from a class list other than your own class. This spell must be a level for which you possess spell slots. You may add this spell to your domain spells if you are a cleric, or your spellbook if you are a wizard, and it counts as a spell from your own class list. CLERK'S COST CUTTER Piety 25+ Azuth trait You waive gold cost for scribing scrolls. CHOSEN OF AZUTH Piety 50+ Azuth trait You may use an action to spend an inspiration die and swap one of your prepared spells with an unprepared one from your class list if you are a Cleric, or your spellbook if you are a Wizard.