
A number of farms on the outskirts of Hope were recently raided by a tribe of lizardfolk. With Hope's militia hard-pressed to man its own walls and keep the peace with so many drunken adventurers within its walls, Mayor Penfold has called for brave heroes to venture out and investigate. The group is to head to the southernmost of the farmsteads and speak with any survivors, find out where the lizardfolk went, and deal with them once and for all. A reward of 100 gold pieces each is on offer for the group that successfully ends the lizardfolk threat in the area. Gestalts are said to be self-centered narcisists, uninterested in tearing themselves away from their bedroom mirrors. Let's prove them wrong by doing something good for Hope! Non gestalts also welcome of course :-) Name Character Name Level/Race/Class/Subclass Party role PP/SS Other travel skills Payment The Magus Norbert the Slayer Level 1 Variant Human fighter/wizard (Spellsword gestalt) Enthusiasm 'he tries hard' wannabe tank 14/-3 untrained Chronicle +3 Soap Thyra Level 1 Human Bloodhunter melee? 14 / +2 (untrained) Chronicle +6 Haglad Freke Level 1 Flagellant (gestalt) Reach range melee dps. 15/ +5 trained Harvest (+5), Pray, Scout (+5) Emilia Mittens Level 1 Hengeyokai Inquisitor (Pain Cleric/Rogue Gestalt) DPS, heals? 15 / +7 expertise Harvest +5 Catthulu Lo-Kag Level 1 Goliath Apex Predator (Barbarian/Druid Gestalt) Really Stronk, Pitifully Clumsy 14/+4 trained Harvest +4, Assisting w/ Survival, Perception, and Medicine Joe Sylgwyn Level 1 Wood Elf Paladin/Warlock (Gestalt) DPS (Get off my lawn!) 13/+1 untrained Spot threats