ryan k. said: That is why I make sure that all my players input there PP and AC in the name that shows up at the bottom that way I can manually reveal if need be Yeah thats my point though, you basically can't use the main core feature of the script, cause if they have disadvantage they will falsely identify the trap. And I don't have them put their pp and ac in their name, I make custom group checks for AC and PP and set X tokens on a nonvisible page to their sheets and make a macro that calls their ac/pp/perception/investigation checks on demand for any situation. I do use its a trap, but purely for improv/off book spaces where I wanna quickly put a trap out, and all my premade traps are generic and all have the passive system disabled on the script. I also made a macro that manually fires the trap instead of having to spam chat with the menu first. EDIT: Also, you really don't want to take away player agency, having its a trap and apply damage roll saves for the players is a total bad DM behavior. Players should roll their own dice no matter how pedantic it may look in a VTT.