
First about myself, I am a 51 yr old experienced DM player having played and DMed countless campaigns. Both tabletop and online I have over 300+ playing on Rol20 I want to DM a campaign for new players that are either new to Roll20 and want to try playing online or new to D&D completely and don't know where to start. There are a lot of interested players out there that don't know how to get started with role playing games or want to play online but don't know anything about Roll20. Well that's where I come in, I have been playing since the 80s and know a lot of the rules and details of the game. I am looking for somewhat outgoing players that aren't afraid of a little role playing, that's the fun of the game. However I am not looking for someone to take over the party or try to be the leader. I want the sessions to be fun and engaging more than efficient, if that makes sense. I would be willing to take lightly experienced players but this is a LEARNING campaign so I don't expect players to know what spells do or even how to cast them, what dice to roll etc. I think part of the fun of a new player campaign is all the mistakes that can be made and living through them. Basic understanding of how D&D works would be helpful once we get started. Reading the players handbook is a good place to start. Requirements: Good attitude, willingness to learn, some basic understanding of role playing games (search critical role on youtube for some ideas) You would need some way of reading the basic rules for 5e, so either owning the hard copy of the players handbook, or finding it online etc. You would need a desktop or laptop capable of running Roll20, I assume you have that because you are here poking around the forums A headset/earbuds and mic Your own snacks. Sorry I can't fax them to you Logistics: We would use Roll20 and discord to play (camera optional), voice required obviously The sessions would be twice a month on a weeknight from 7-10 or 8-11 central time. Setting: I like 5e and the modules and I like playing on Roll20, I tend to take existing modules and embelish them, I don't change rules, but I may add characters, places, plot points etc. My strong suit is developing scenarios, locations, characters and 5e modules are very light on background usually in the middle of the module. There are big "sandboxes" that DMs are expected to flesh out. I own several modules here on Roll20 so I would pick something as a good starting point or flesh something out If you have experience with any 5e module please let me know in the comments to help me decide. Characters: We could use session 1 as the place to help people decide what characters they want to play. Some basic knowledge of fantasy characters is helpful, Lord of the Rings, Wheel of Time, Vox Machina are great places to start.