Okay, great. We are planning to add the ability to add non-tokens to the turn tracker (basically you just enter whatever text you want to appear). So you could just add a "turn" called "Phase" and then use the edit box? If so, that should be in soon :-)
I'm going to try to rephrase Jolly's idea to see if it meshes up with wat you said.
There's actually 2 counters from what I sense.
First, how many turns have gone by? That is total cycles through all the players. This would be useful if I cast a spell on turn 4 that lasts 5 turns, then I know it expires on turn 9. Seeing a Turn# on the screen will remind me when my spell runs out.
What Jolly asked for is actually how some GMs handle D&D2e Initiative (or Shadowrun initiative, I recall using it there as well). Everybody rolls, and remembers what number they act on.
the GM then counts up (or down, depending on the system), and when he hits your number, you chime in and take your turn.
The difference is that instead of the sorting/organizing the PCs/NPCs after the initiative roll, the GM doesn't worry about it, and just counts and when he hits your number, you take your turn.
This method might be more efficient in a game where you roll for initiative every turn. Whereas in D&D3e, you roll once for the encounter, sort everybody by turn order, and just loop through the tokens.