Hello, I search to do auto damage with macro helper when a NPC attack a PC, but when I used the damage variable $Dmg the macro reroll the damage I don't know why.... I replace the last line of the NPC action attack : "--template|NPCAttack|~@{selected|rtype}$ " by this --?? $Atk.base == 1 ?? !Cmiss:|**Echec Critique** [[1t[Echecs-critiques-mélée]]] --?? $Atk.base == 1 ?? soundfx|_play|Cmiss --?? $Atk.base >= 2 AND $Atk.total < @{target|Bar2} ?? !Miss:|Echec. --?? $Atk.base >= 2 AND $Atk.total < @{target|Bar2} ?? soundfx|_play|EpeeCourteMiss --?? $Atk.total >= @{target|Bar2} ?? soundfx|_play|EpeeCourteHit --?? $Atk.total >= @{target|Bar2} AND $Atk.base <> 1 AND $Atk.base <> 20 ?? Dégâts :|[[ [$Dmg] 0d6 + ~NPCA-DAMAGE$ ]] ~NPCA-DAMAGETYPE$ damage --?? $Atk.total >= @{target|Bar2} AND $Atk.base < 20 ?? alterbar1|_target|@{target|token_id} _bar|1 _amount|-[^Dmg] _show|all --?? $Atk.base >= 20 ?? Coup critique :|[[ [$CritDmg] 0d6 + ~NPCA-CRIT$ ]] ~NPCA-DAMAGETYPE$ damage --?? $Atk.base >= 20 ?? alterbar2|_target|@{target|token_id} _bar|1 _amount|-[^CritDmg] _show|all --?? $Atk >= @{target|Bar2} ?? vfx_opt|@{target|token_id} glow-blood }} That's works but only when the NPC have 1 damage type, for the second I can't do..... If someone has the solution it's cool :-) thanks....I think I go to modify directly the API to reduce the damage from the Bar1. Thanks !