
Dwarves Unite! A band of dwarves has arrived from distant Gauntlgrym intent on the reclamation of Lull. While bands of adventurers can still test their mettle against the front entrance to the vast city, the dwarves have a more organised plan in mind. Ancient texts speak of a complicated series of locks required to access the Great Gates of Lull (not to be confused with the Southern Gates), the keys to which were said to have been buried with the son of the last king to sit in Lull. A reward of 100 gold pieces is on offer to each adventurer brave enough to venture into the king's long abandoned tomb and retrieve the key needed to access the Great Gate. Our initial band of dwarvers ran into some navigational problems and were forced to return to Hope to regroup. Now is the time to return and finish this quest. Likely an opportunity to combine with another quest in the area TBD. Level Range: 1+ Requirements : Dwarven. Preference given to participants in Dwarven Tomb Part I. Player Character Detail Role PP/Surv Other Travel Skill Paid Magus Naurung Goldenhammer Level 2 Hill Dwarf War Cleric (Level Up 5e) Heal tank, frustrated bagpipe player 14/+6 Trained Haglad Cleaver Level 1 Deep Dwarf Berserker (Level Up 5e) Chopping things up. Getting at the grey stuff 10/+0 Untrained Joe Augra Stoneweave Level 2 Mountain Dwarf Circle of the Land Druid Scones and nagging (Guidance) 18/+4 untrained Soap Dain Trollbreaker Level 2 Mountain Dwarf Fighter (Level Up 5e) Tank and Horse Whisperer 13/+3 (Trained) Jonathan/Mad Jack Thommy Threeleg Level 2 Hill Dwarf Rogue Scout Stealth, DPS PP18 / +6 Trained