Hello there. We're looking for 1-2 additional players to join our weekly tabletop round, preferably from European Timezones, or those who just happen to align well with those times. Apart from being compatible with the stuff that's already listed in the topic title I do want to preface this with saying that it's also very important to me personally to have my players be friends first and foremost, and not just strangers who appear once per week to play and then fade into obscurity for the rest of the week again. It's a pretty casual and laid-back game, with most people also still being new to using FATE Rules, so ruling is pretty lax and not really suited for someone not connected to the group. In other words, before accepting any application just be aware that I would like to personally get to know you a little bit first before tossing you into the group. I've tried very open 'you're in if you're interested' kind of formats in the past, and it just never worked well for anyone, and never managed to establish friendships above the weekly meetings that felt a bit cold. So if you're looking for a long-term group of friends to hang out with - possibly even outside the weekly Tabletop Meetings - I'd be super happy to meet you and get to know you. Additional Information about the game: Setting: Currently focused on Eberron (from D&D) as the main 'Overworld', with the characters being from different other worlds who were partially changed by an anomaly to 'fit into' the fantasy theme (think Kingdom hearts, where the characters adjust to the world they're in). The Core of the story focuses on figuring out the anomaly that caused this mixing of the worlds, but is mostly up to the players (very little railroading), and there will be other worlds to explore apart from Eberron and even overlap between them. Like for example creatures being transported between worlds and falling into a frenzy, causing trouble and confusion. Rules: FATE:Accelerated  with Homebrew Elements (like an equipment screen for some additional character progression/customization). We're not 100% settled on using Accelerated though, and may fall back on Core for the Players. This is currently basically a test of the Accelerated System.