Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Need help with character who has notoriously low rolls

I DM a Pathfinder 1e campaign using the Roll20 Sheet template. I have 4 people in my party but one of them (Bilwin) continuously rolls low (on average). I ran an average count on my whole party on 3 different basic attacks they use, 10 times each and averaged it. The range was 10.45-11.2 for the other party members, but Bilwin got an average of 8.4. (All of these averages were based off the die roll, no modifiers). The Roll20 RNG says it's own average is around 10.4 (when I last checked it) and I saw other posts about deleting the character sheet and making it from scratch, which I did. It's average went up by 1 to a 9.4, which was better, but it was still below average. I imported the sheet (both old and new) into the character vault and exported them back into the game and tried another test. They both scored higher than average, but I ran another test just to check and it went back down, with one weapon getting a 7.2. Is there any known way to fix this or am I just better off giving them a permanent buff to bring them up to the average?
1649294922
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I know I probably can't convince you of this, but you are looking at a pretty normal statistical variation. Trying to artificially create randomness is the path to madness. Their streak of low rolls will pass.
keithcurtis said: I know I probably can't convince you of this, but you are looking at a pretty normal statistical variation. Trying to artificially create randomness is the path to madness. Their streak of low rolls will pass. I agree that it would lead to heavily one sided rolls, but we have been playing for a year and they consistently roll low. My party agrees that every 1 out of 5 attacks manage to hit, even against creatures with a normal AC. I would hope it passes, but I can't recall a session that didn't seem like the majority of rolls are fails.
1649301934
Oosh
Sheet Author
API Scripter
You probably can't be convinced of this either, but it has nothing whatsoever to do with the character sheet. Even if the Quantum server was cheating, it would be based on player id (which is sent to it). Since a player id is unique to each Campaign, you're talking about a massive amount of overhead being added to billions of dice rolls, to fudge results for player ids that match a register kept for every account on Roll20. If you're absolutely convinced it's a Real Thing, try this: Get the player to roll [[1000d20/1000]] and record a GIF of it. Kick the player from the game. Re-invite the player. This will generate a new player id. Get the player to roll [[1000d20/1000]] and record a GIF of it. Post the results back here. If you're not convinced about the character id isn't sent to the roll server, take their character sheet away from them first so they don't even have permission on one.
1649524514
Ziechael
Forum Champion
Sheet Author
API Scripter
If it helps, which it won't, I've been playing for ~30 years both digitally and in person and have consistently rolled low my entire life... us humans love to spot patterns, especially ones that affect us negatively. I'm legendary in my groups for never rolling above a 10 on a d20 but still often crit or roll well... the average may be low but it is only the universe that is against the player, not the dice roller lol.
1649525460
GiGs
Pro
Sheet Author
API Scripter
I had a small rebellion when I introduced my players to fudge and fate. They all were convinced they were rolling low, until we recorded every dice roll. I think it was the fact that the dice show -1, 0, or +1; they were trained to see dice as always positive and were thrown for a loop by dice that produced zero and negative numbers, and their complaining reinforced each other. The morale is: people will see patterns, and other people in the group will unintentionally reinforce them. Even evidence that disproves their belief might not be accepted (one of my players never really accepted that fudge dice were fair).
1649549609
Oosh
Sheet Author
API Scripter
Ziechael said: If it helps, which it won't, I've been playing for ~30 years both digitally and in person and have consistently rolled low my entire life... us humans love to spot patterns, especially ones that affect us negatively. I'm legendary in my groups for never rolling above a 10 on a d20 but still often crit or roll well... the average may be low but it is only the universe that is against the player, not the dice roller lol. I mean.... you'd think you'd swap to a game where 1 is the best number :)
1649593504
Ziechael
Forum Champion
Sheet Author
API Scripter
Oosh said: I mean.... you'd think you'd swap to a game where 1 is the best number :) And start rolling 20s all the time? No thanks, I've accepted my fate as a 'bad roller'... it all adds to the narrative XD
1649599299
Kraynic
Pro
Sheet Author
Ziechael said: Oosh said: I mean.... you'd think you'd swap to a game where 1 is the best number :) And start rolling 20s all the time? No thanks, I've accepted my fate as a 'bad roller'... it all adds to the narrative XD That is one thing about some of the OSR style games... Sometimes high was good, sometimes low was good, so your bad dice luck could sometimes get confused and give you some good rolls!  Not everyone likes that sort of variation in roll mechanics though.
Oosh said: You probably can't be convinced of this either, but it has nothing whatsoever to do with the character sheet. Even if the Quantum server was cheating, it would be based on player id (which is sent to it). Since a player id is unique to each Campaign, you're talking about a massive amount of overhead being added to billions of dice rolls, to fudge results for player ids that match a register kept for every account on Roll20. If you're absolutely convinced it's a Real Thing, try this: Get the player to roll [[1000d20/1000]] and record a GIF of it. Kick the player from the game. Re-invite the player. This will generate a new player id. Get the player to roll [[1000d20/1000]] and record a GIF of it. Post the results back here. If you're not convinced about the character id isn't sent to the roll server, take their character sheet away from them first so they don't even have permission on one. I think you may have fixed the problem. I forgot to capture the results but I had them roll the [[1000d20/1000]] and got an average under 9 (I forget what it was), I booted them from the game, cleared any association to sheets/tokens to them, re-invited them to the game, re-linked them and had them roll two more times. Averages around 10.6 now. Played a session with no issues. Thanks!
Years ago, we used to segregate the d6s which we used for Starfleet Battles (where low rolls were desirable) from those we used for rolling D&D character abilities and damage, to prevent the dice from becoming confused/contaminated.