So I made some progress between my last post and checking in here again, but still coming up stuck at the moment. I have this query that when i replace the text outputs with the abilities will do what I need it to do: ?{Which type of attack?|Full, ?{Is Rage Active|Yes, Full Rage|No, Full Non Rage|}|Standard, ?{Is Rage Active|Yes, Rage Standard|No, Non Rage Standard|}} This query worked and outputted the text as I needed it too which was great, then i tried throwing an ability into the mix. This ability did work on a single level query but isnt working from within the nested query above putting "%{selected|GoreHTML}" in place of the "Full Rage" text. &{template:pc} {{type=attackdamage}} {{name=Gore Attack}} {{attack=1}} {{damage=1}} {{atkvs=(Melee vs AC)}} {{dmg1flag=1}} {{charname=@{selected|character_name}}} {{roll=[[@{selected|attack_bonus}[AB Bonuses] + @{selected|melee_mod}[Melee Attack] -5[Secondary]]]}} {{critconfirm=[[@{selected|attack_bonus}[AB Bonuses] + @{selected|melee_mod}[Melee Attack] -5[Secondary]]]}} {{dmg1flag=1}} {{dmg1=[[1d10+@{selected|strength_mod}[STR] + @{selected|melee_damage_bonus}[Damage Bonuses]]]}} {{dmg1type=Piercing}} {{descflag=On}} {{dmg1crit=[[1d10+@{selected|strength_mod}[STR] + @{selected|melee_damage_bonus}[Damage Bonuses]]]}} {{desc=Quet’Kai tries to Gore his foe with his horns}} There's probably some nuance to having the ability in a nested query as opposed to a single level query that I havent learned yet so research continues on that front. Currently with the ability in the first query works and the second gives this as an option in the dropdown "Yes, &{template:pc" with an output of nothing. Flanking in buffs, completely agree I actually came to that same conclusion when trying to de-complicate the situation somewhat and have done that now! I havent explored chat tables as an option yet but if I continue getting stuck in this route it will be the other way I go for sure! I do actually use Rage as a buff, but it changes some of my natural attacks to have Full STR Mod applied to damage instead of Half STR Mod, im unsure if this change can be easily detected via the buff route but will look into it further for sure. I have a decent bit of time invested in this route so I will attempt to see it through before going the chat table route, which admittedly seems simpler and I would've gone that way in the first instance if I knew about them at the time... very new to all of this! Next steps right now are to figure out why nesting this ability was a no go, once thats done I will be nesting an ability that calls multiple abilities (keeping the attacks individually named which is still a my desired result if possible) which would look something like this: %{selected|Claw-R} %{selected|Claw-L-Rage} %{selected|Bite} %{selected|Gore} all of that working would be what I am aiming to achieve, im sure its possible but just needs more time and reading, with chat tables to fall back in when im in over my head... which seems to be fast approaching!