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5E Piercer Feat (TCoE) Macro

I was planning on using the Piercer Feat on one of my characters which does the following: You have achieved a penetrating precision in combat, granting you the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20. Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll. When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes. I was looking for a Macro to add to my Macro Bar that would help accomplish the second part of the Piercer Feat as the other two parts can easily be done on the character sheet itself. The first part you can hit the cog next to Spells and adjust the Dexterity or Strength to a +1. The third part, you increase any piercing weapon's damage for crits up by 1 die. This just leaves the second bullet... @{Rattle|wtype}&{template:simple} {{rname=Piercing}} {{r1=[[1d?{Damage Size|0} ]]}} {{normal=1}} @{Rattle|charname_output} All basic piercing weapons in 5E use 1 damage die of various sizes to do piercing damage. Some use a d4, d6, etc. So this one macro should work for any piercing weapon a character has with this feat. It prompts the user for the damage die size that you wish to roll in a query and then outputs the piercing damage. The player then just compares what they rolled with the original damage numbers. To customize it to your character, change anywhere in the code where it says Rattle (the name of my Kenku character) to the name of your character.
1649725718

Edited 1649725765
I just hit the button again....since piercers are all 1 dice, ignore the spoiled second critical if its a nat 20 obviously.  Also your solution for the first part sounds wrong.  You just manually edit your strength score for feats, its not ever going to revert, theres no need to put a modifier on top of that.  If your strength was 17 and you got that feet feat, just edit the 17 to be an 18.  No need to go to cog.  
1649731924

Edited 1649732862
Increasing the stats: The reason I use the cog is to simply make it easier for my DM to know why certain stats went up via feats. Pen and paper games you don't need to track them so yeah you could of course just click and type in the new value for the stat increase. Increasing dice for critical hits: See the above image to know where you change the value from 1 extra dice on a crit to 2 extra dice as described in the 3rd part of the feat. The below image shows both crit damage and how to apply the piercer feat in action... This character has a +4 to DEX and +4 as Proficiency Bonus. This makes the attack modifier +8 and the first damage roll was a 3. The crit damage let you use an additional 1d6 so when hovering over the result for the crit damage, I rolled a 1 and a 6. Piercer lets me re-roll any of those dice. I obviously re-rolled the 1. The roll is the new 6 piercing damage at the bottom. This Shortsword attack normally would have been 8 points of damage (3 + 4 [DEX] + 1) without the Piercer feat. The new total with the feat applied to the damage is 19 (3 + 4 [DEX] + 1 + 6 + 6).
I see why you are doing it that way, you autoroll damage.  I don't, so when my piercer needs to reroll the dice, he just clicks the button again, when you don't autoroll, you basically do what you just did when you accidentally double click the word Shortsword in the chat.