robert t. said: Keithcurtis you have been very helpful. Thank you. I now know that I cannot tie a character to an option on a rollable table so that the table will place the selected character on the map. I am going to make tables that list out the names of the figures in the set. I ended up making several tables for each set to represent opening a sealed pack of this game. The tables are: common, uncommon, rare, extra. The macro I made for opening a "pack" is to roll 2 times on the common table and then once each for uncommon, rare, and extra. Just like the distribution of the physical products. I have poked around the forum looking for the answer to my next questions and I couldn't find it. So I am asking... Can I create a macro that will prompt the player to make a selection from a list of options I provide. Each option would then roll a pack opening macro from a different set. Example: You open a sealed pack. Choose from these packs: Set 1 Set 2 Set 3 Then when the player chooses a set option it will roll out and list out the 5 figures the player would then need to find. I know each set would need to be a macro itsself that would roll the separate tables. So choosing set 1 would then be the command to engage Set 1 macro. I just do not know how to make that prompted list of options. You could create a chat nest message that lists off a bunch of buttons that will assign the statistics ad control to you of an npc sheet in the journal, and you can also spawn blank tokens to modify with that script. Sadly all of this would be alot of work and require a pro subscription. And that chat nest could be many many randomized options put into a rollable table and displayed, but again needing api access. Off the top of my head, the cookie cutter scripts that could perform some of this task would be Recursive tables for table displayage, spawndefaulttoken to get a token to plop down to select for said message buttons, and most definitely tokenmod to change the properties of the blank tokens to become attached and present the stats of the sheets.