Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

error in dynamic lights

Hello. I have this problem with the dynamic lights, I think it coincides with the last update. Does anyone know how to fix it? use firefox version 99.0.1 without extensions.  
1650581825
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That's phenomenal. Can you send a screen shot of the setup from the DL layer? And is everything using either UDL or LDL without mixing?
thank you, I attach it there. I use the first option without mixing and not use legacy.
1650594378
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I don't see anything unusual there. Did you double back on any lines? That's an issue the devs are dealing with right now.
yes, they are all doubles. If I do it once it only fixes it?
1650597022
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
It should, assuming we are talking about the same thing. If you draw from point A toB to C and then back to B all on the same line, that will cause problems. Just closing a line (like making a square) should not. I'd test by making a copy and delete the lighting there. Then try putting in new lines and see if you get better results.
keithcurtis said: It should, assuming we are talking about the same thing. If you draw from point A toB to C and then back to B all on the same line, that will cause problems. Just closing a line (like making a square) should not. I'd test by making a copy and delete the lighting there. Then try putting in new lines and see if you get better results. I double back with every map I make because if you connect the ends of a poly, there is a light crack out the corner they connect.  I also doubleback to create the indents in dotmm doors since most halls are 10x and the door is in the center.  I only use LDL and i've yet to see this issue.  My question then becomes, is this bug displaying itself ONLY in new lines drawn in the new version of roll20?  Is the bug shown via a DM ctrl L'ing the tokens?  Right now, none of my maps are displaying this lighting behavior.  I'm concerned it will creep up and would like to know how screwed I am as dotmm is huge.  
1650638634
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If you are not seeing any issue, I wouldn't worry about it. My understanding is that the devs are aware of what is going on and are working on it. It soon shouldn't be a problem for anybody. Also test the poly connection point again. I believe there was a recent fix announced for that, as part of the bug that allowed "windows".