<a href="https://app.roll20.net/lfg/listing/295828/rime-of-the-frostmaiden-nevermelt-ice-edition" rel="nofollow">https://app.roll20.net/lfg/listing/295828/rime-of-the-frostmaiden-nevermelt-ice-edition</a> North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. Each night before midnight, Auril takes to the sky and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else. The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive. Welcome to the Frozen Far... Game Rules: Module: Rime of the Frostmaiden [Levels ~1-12] Setting: Forgotten Realms--Icewind Dale Number of Players: 4-5 players. (Max 5). Session Length: 3 Hours (Minimum) Voice Chat: Discord Payment: $7 USD per session to be paid to DM via Paypal [First session is free] Character Creation: Attribute Generation: [Point Buy] or [Standard Array] or [Custom Dice Roll] Races: All official Forgotten Realms races are valid except: [Eberron, Magic the Gathering] Classes: All official published classes and subclasses are allowed. [Tasha's OK!] [Multiclassing OK!] -Homebrew may be allowed on a case by case basis- Player Expectations: I'm looking for players that are mature and little nerdy that enjoy roleplaying and want to experience a scary, but hopefully entertaining story. With that in mind, there are a few ground rules: -Be good to each other! Discrimination of any kind between players will not be tolerated. -Be ready to play. Excessive intoxication or other behavior that hinders gameplay will result in removal from the game. -Mature content. Some themes in the game will feature mature content where applicable to enhance the story. (ie; mild blood, violence, language) [Please consider this before applying] DM expectations: I am both a player and a DM who has a little over 10 years playing D&amp;D, and have somewhat recently gotten into Roll20 and online play. I enjoy role-playing games, and while I will admit I'm a little mechanics shy, I do my best to understand and interpret the Rules as Written of 5e. As a DM, I promise to put forth all my effort into crafting a fun and interesting story for my players. I take the game seriously, and respect your time and funds. That being said, please understand that this game is moderately homebrewed; I may not run the module exactly as it was written. I hope that with a few tweaks to both story content and characters, that it will make for a more enriching experience. If you have questions about any of the content listed above, feel free to send me a message! Payment: This is a pay to play game at a price of $7 USD per session via Paypal. Payment can be made before or after the session, but must be paid before the following session. The first session for each player will be free. Refunds: Refunds will be given for the week's session if (1). the DM cannot host the game (2). Player has already paid, but cannot attend the session.