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How hard is to edit an existing Character sheet?

Hi,

I was just wondering if there´s any way to ¨easily¨ edit an existing character sheet to accommodate a new game that uses the same system (Blades in the Dark) without knowing too much coding. I really tried to do it myself but it went way over my head.
I´m attaching both character sheet as images here to see if by comparing them maybe you could advice me on how to do it or how difficult it would be.

Thanks!



April 25 (3 years ago)
Andrew R.
Pro
Sheet Author

It’s certainly a job for those comfortable with JavaScript, HTML, CSS, etc., but you can just ask in the relevant thread for someone to do it. 

April 26 (3 years ago)
GiGs
Pro
Sheet Author
API Scripter

When making or modifying a sheet the appearance is the least important thing. You'd need to describe all the differences, how they work, and what stats are needed, and especially how you think any new features should work.

If you can break the job down into small steps, it's much more likely that people will be able to help.

The core system is the same, I just need to replace key words and descriptions, nothing in the functionality of the sheet

April 26 (3 years ago)

Edited June 19 (2 years ago)
GiGs
Pro
Sheet Author
API Scripter

That should be fairly easy - especially if you aren't bothered about changing the appearance of the sheet, and want something ready to play quickly.

There are weirdly two blades in the darks sheets, one with hyphens in the name, and one without.

There are three ways you can change the sheet:

  1. Change only visible labels, but dont touch any of the underlying code (which would, for example, swap the visible label for Hunt with Examine, but the macro would still be @{hunt} because the underlying code hasnt been touched. This would require identifying the parts of the code that match the visible text - how each sheet does that will be different, but once you figure it out for one stat name, that'll tell you how to identify it for each bit of text on the sheet and you can easily change them.
  2. Change the underlying code, so that you can now use @{examine), but - as in the above step - the sheet still looks like the blades in the dark one. This is potentially a simple copy & paste operation, copy and pasting all "hunt" to "examine". But there could be errors that are tricky to pin down. It depends how the sheet is written, but it should do-able with a bit of work. (I'd check everything is working properly after each copy/paste operation).
  3. As in the previous step, but you also change the look of the sheet to match the A|state one. This is the trickiest and can easily take a LOT of time. It depends how the sheet's CSS is coded - it might actually be quick, or take dozens of hours.

The last step there is the only one that really needs skill. I'd recommend you do #1 first, then #2, then if you want to #3, and ask for help at each step of the way - pasting a copy of your code on pastebin whenever you ask for help.

April 26 (3 years ago)
GiGs
Pro
Sheet Author
API Scripter

The sheet with the hyphens in the name looks like the easier sheet of the two to hack. it might have fewer built in features, but that might be a benefit, since they'll be for the blades in the dark setting.

I believe that changing the labels is really the only thing I want. Should I make a Custom Character Sheet or can I change it directly in the Game Setting?

April 26 (3 years ago)
GiGs
Pro
Sheet Author
API Scripter

You'd need to make a custom character sheet.