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[LFP][VtM 20th][White Wolf] - Game Day! Vampire the Masquerade

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Edited 1656744708
This Session is Full! Sorry I missed you. Hopefully we can game together in future. Game Day! with  Vampire the Masquerade 20th Anniversary Edition Starts: May 14th and plays bi-weekly on alternating Saturdays Time: 9:00 AM PDT / 4:00 PM GMT Duration: 5 hours, +1 hour optional buffer, if needed to finish. Voice: Voice will be run on Discord Everything Else: Roll20 is used for everything else: character sheets, maps, handouts, music, and sound effects Saturday the 14th is the first day of meeting as a group. But prior to that, you will have to have sent me at least one character sheet that I will need to have reviewed and approved of before you’re considered ready for Session 0. – Caveat: there can only be one character per clan. So if players submit characters for the same clan, only one can be played; the others will not be allowed, even as alternates, for plot reasons. Players can and are encouraged to work together to coordinate their efforts. There is an alternate plot mechanism for introducing players post-start for additional or replacement players. Here’s the plan for May 14th: A brief intro for Alien Hunger so that those making characters can adjust their options. We will review all character submissions as a group and decide on which characters will be making up the coterie. For those that are interested in playing in Alien Hunger, I will talk about the campaign in more depth. We will discuss how the campaign works, the issues of playing in the past, as well as the experiences of the first group’s attempt. I will give a brief synopsis of what comes after Alien Hunger, assuming any characters survive. And if there’s time and a completed coterie, we can do some actual gaming with the time that’s left.  About Alien Hunger Alien Hunger is a module published in 1991 by White Wolf. The story is about a group of new vampires, and the basis of the story is how the characters came to be vampires in the first place. One of the quirks of this adventure is that the fledgling vampires don’t know how they were created or by whom; therefore their collective goal is to discover just who created them and why, which makes this an investigative adventure. Investigative missions can be among the most challenging types for players to succeed at. Add to this the fact that the environment for these characters is hostile. And even though they are now powerful supernatural beings, they are weak compared to the other supernaturals they are likely to encounter. And the characters likely start off knowing nothing about the World of Darkness. I ran this once before, and I really enjoyed how it played out. It was an epic and very nail-biting series of sessions. In preparing it back then, I didn’t myself enjoy the writing as much. So I made a number of changes to the story and some of the NPCs, to correct what I felt were missed opportunities. So though the basic premise and structure remains, the tone of the plot is much different than presented, and the motivations and personalities of some NPCs has been changed as well. This is a very challenging adventure to play. Though there’s no given set way for this adventure to play out, the potential for one or more characters finding final death is high. Which is one of the reasons why I chose to keep this adventure set at the time of the original module’s publication date: 1991. With the available technologies of today, it would just be too hard for the players to succeed, as modern tech would keep things stacked against them. In the world of yesteryear though, there’s enough technology to keep things interesting and mostly familiar, but the shortcomings in those technologies opens cracks that don’t exist now, ones that players can slip through. A 1991 setting makes this very much an historical setting; prospective players need to keep that in mind. Thirty-one years might not seem like a long time ago, but in terms of technology changes, the differences between then and now are huge. In many ways, 1991 will seem both very familiar, but at the same time wholly alien. Many of the technologies we take for granted simply did not exist, or existed only in nascent forms that make them seem primitive by comparison. Players in this chronicle need to embrace 1991, learn about (or remember) how life/unlife functioned then, and work within the setting rather than trying to fight it. If you dislike historical settings, then this is not the game for you. Though characters will be new to the World of Darkness, it’s still best that the players have some basic understanding of the World of Darkness, with past experience with investigative missions.  And though I welcome newbies to my games in general, this particular adventure is not a good adventure for newbie players. If you feel that you’re a quick study of the WoD and can pick up good investigative techniques, we can discuss your participation. But I would want you to demonstrate those qualities to me first before casting you in this game, as I will in any case, as I owe it to the group as a whole to prime them for their best chance for success. Even though this is a challenging adventure, the goals are still the same: have some fun by hanging out with people; figure out a mystery; live your own story and character. As always for my games, the primary rules for interaction are courtesy, patience, acceptance, tolerance, and having respect for everyone. Games are always free. If you have any Qs, please post them below, as the answer to yours might help someone else. Also it helps keep this post refreshed (since it will be some time before we play as I'm posting this, this post will likely become buried in the interim.) PM me if interested.
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Update:   There is space for one due to a player drop. I'm asking players to have their characters done by Wednesday so that I'll have time to review them. PM me if interested.
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Update:  So I’m in the unfortunate position of having to replace a player. Ergo I’m looking for one experienced player who can work to get themselves up and running. Initially new characters will use text-based play to get their character in the vicinity of the other players, so that their insertion into the overall story isn’t abrupt and nonsensical. We’ve only played 1.5 sessions to date, so there’s still plenty of time to experience the overall story. This is an open-ended adventure that is intended to take several sessions to play through. Last time I ran this, it ran for three months. It's hard to say how long this one will run, as much depends on the details of players' actions and their overall luck. But prospectives should understand this and should only put their name forward if they can commit to at least that long of a duration.  PM me if interested.