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A Walk Among the Tombstones

The City of the Dead was the only place in Waterdeep where the deceased could be buried legally. It was surrounded by a 40-foot-tall wall of cobbled stone that separated it from the Trades Ward on the eastern side of the plateau that the City of Splendors sat upon. Square watchtowers and battlements sat atop the wall. The party approached the main entrance. As they neared the wooden gates, they could see scenes featuring skeletons had been artfully carved into them. “Cozy,” Varien said. Siegfried told his companions that the City of the Dead’s green lawns and white marble tombs were visited often during the day by many citizens, though its grounds were off-limits after dusk, when the gates were locked. The adventurers could see that the watchtowers were manned by members of the City Watch who themselves were watching the grounds with professional interest. The party passed through the gates unmolested. Inside, gravel pathways led throughout the well-manicured gardens where sheep roamed free on the rolling grass hills. Elegant mausoleums, ornate gravestones and mournful statues adorned the public park. Tombs and crypts both great and small doted the landscape. “Varien, I feel like I can see everything,” Erwen said perceptively, “but I don’t know what we’re looking for.” “A way to get underground,” Varien said to Erwen. The cemetery was famous for its two monuments: The Warriors of Waterdeep , a 60-foot-high impressive stone sculpture depicting a circle of three men and two women striking down trolls, orcs, hobgoblins, bugbears, and barbarians, all of whom were falling backward outward all around them, and Ahghairon's Statue , a tall, marble sculpture that was an incredibly lifelike sculpture of the bearded, robed mage in his prime. Ahghairon stood atop concentric steps, facing west with his hands outstretched to indicate the City of Waterdeep around him, and the statue had a smile on his face. Siegfried knew the steps were lit by night with rows of torches, and were a favorite meeting-spot by day. Several Waterdhavians were eating their lunches sitting on the steps or lounging on benches around the statue. Siegfried showed the Sunnites where the teens would go to make out. “There are many spots for lovers to enjoy one another’s company, but in this graveyard, those liaisons can end badly, especially after dusk,” Siegfried said. There was an official-looking sign posted on a retaining wall that said “Don’t risk your loved one’s life: go home before dark.” He pointed to where some wag had pasted up a poster next to the official notice with a rather vulgar drawing of a lady vampire snacking on her hapless date, with the phrase LOOSE LIPS FLESH RIPS in garish calligraphy beneath. Another poster showed a man embracing a shapely woman, whose face over his shoulder was a horror of tentacles and teeth. EXAMINE YOUR DATE BEFORE YOU SEAL YOUR FATE, the sign said. Not to be outdone, someone else had scrawled ONLY YOU CAN PREVENT UNNATURAL PREGNANCIES on the wall, with a cartoon of a woman holding her horribly misshapen belly. An advert for mithril mats , or chainmail-lined picnic blankets, was pasted up nearby. DON’T TAKE YOUR GIRL TO SEE THE GHOULS , another piece of graffiti read. The locals did not seem at all perturbed by the gauntlet of warning signs posted near the grass. The adventurers noted that there did seem to be a City Watch presence within the City of the Dead that took the form of walking patrols. Erwen spied a dirt-covered dwarven gravedigger taking a quick break from his duties, resting his arms on his shovel while he stared wistfully at a scattered flock of sheep grazing near a freshly dug grave. He chewed on a long blade of grass, mimicking the grazing animals. GOING NECKING? WATCH OUT FOR VAMPIRES , Alec read another piece of graffiti. Next to it was a lewd poster of a half-naked woman stuck in an open grave, waving to a man for help. STEPSISTER OR SHAPESHIFTER? The sign read. Erwen walked up to the dwarf and indicated the sign. “With all these signs posted around here, people must be dying to get laid!” The pear-shaped dwarf threw his head back and laughed uproariously, his long grey beard undulating as the midday sun reflected off his bald pate. He wore a grimy cloak closed at approximately where his neck would be, if he had a neck, pinned with a guild clasp marking him as a member of the Gravediggers’ Union. “Ah, laddie, the work I do, laughter is sorely needed, so thank ye,” he chuckled, slapping Erwen on the back, leaving a muddy handprint. “Given our somber surroundings, that is.” “It’s a lot nicer than in the city proper,” Erwen said. “At least there’s some fresh air.” “Ah! I see you’re a man after me own heart,” the dwarf said with a friendly smile. “It is a little piece of Heaven, which is fitting, wouldn’t you say?” “I see what you did there,” Erwen said. “Parkland is at a premium, so I try to keep the grounds as pristine as possible, despite the interment that goes on here day after day,” the gravedigger said. “Well, it looks pretty spectacular out here,” Erwen said. “But unfortunately we’re not here to admire the landscape.” He turned to his friends. “What are we looking for, anyway?” “Hall of Heroes, my good man,” Siegfried said from the path. “Ah!” the gravedigger said. “It’s due east. You can’t miss it. Look for the blue marble. We keep it to a fine polish, we do!” “And what about the Deepwinter Vault?” Siegfried asked. At this the dwarf looked taken aback. “Ah. Oh. Er, why would ye be visiting that cursed vault?” Siegfried presented Azuredge, its blade wreathed in blue flame. “Not a question that needs answering,” he said. The dwarf cleared his throat. “Well, fair enough. Ye can’t be missing the Deepwinter Vault if ye take the northern path. You’ll be getting there eventually.” He looked the party up and down. “Though I daresay you’re not dressed for the weather at Deepwinter.” Varien turned and walked east. Erwen gave the dwarf an appraising look. He figured the gravedigger was more comfortable around the dead than the living. “You’re the first people to ask me about Deepwinter Vault in a good long while,” he was saying. “Most visitors to the City of the Dead keep their distance, they do, especially around that derelict crypt, they do.” Erwen pointed at the sheep. “Do you have names for the sheep?” The gravedigger turned to look at the flock and Erwen slipped ten gold coins into the dwarf’s pocket surreptitiously. “I count sheep when I need to rest, sure, but I do know them by name even though I’m not a shepherd.” Erwen backed away as the dwarf continued to prattle on. “Fewer than there should be, though,” the gravedigger mused solemnly. “Yes, we’re missing some sheep, we are. Very strange.” Erwen rendezvoused with his friends and the party headed due east towards the Hall of Heroes. They saw it as they crested a hill, and took in the sight of the blue-marbled construction that looked more like a museum than a mausoleum. Siegfried knew that the Hall of Heroes was the official Warriors’ Tomb of Waterdeep, for fighters and all who fell in battle while defending the City of Splendours. A large cross-shaped structure made of blue marble, it was famous for its trophy hall and public viewing of the many crypts and tombs of some of Waterdeep’s greatest champions, the heroes and warlords of the city. It also served as a museum showcasing the early ages of Waterdeep. The party mounted the steps towards the Hall of Heroes’ front entrance. There were a few tourists admiring the surroundings, and a handful of museum staff who wore robes identifying them as acolytes of Oghma, the God of Knowledge. Siegfried produced a warrant authorizing the seizure of the Ettin Axe of Uruth and looked for the person in charge. The adventurers cut an intimidating figure as they moved as a unit into the Hall of Heroes. A stooped, white-haired cleric of Oghma wearing priestly vestments and eyeglasses soon appeared from one of the museum’s recesses. “Welcome, visitors, to the Hall of Heroes. I am Sandrew the Wise. And-” Erwen elbowed Siegfried’s thigh. “Does he have a lisp? Is his name Andrew or Sandrew?” the Halfling asked. “I think he said Sandrew,” Siegfried said sotto voce. “How may I help you all this beautiful day?” Sandrew was saying. Siegfried loomed over the wizened curator and presented the warrant without fanfare. Sandrew accepted it and, taking a moment to focus the lenses of his eyeglasses, gave it a quick read, his eyes darting across the parchment. A bushy white eyebrow arched. “Oh,” he said. “Oh, my.” “The Masked and Open Lords require that you surrender the Ettin Axe of Uruth into my custody immediately,” Siegfried said, with all the bureaucratic bluster he could muster. Sandrew turned the writ over with the practised fingers of a man used to caring for fragile and valuable documents with only a hint of a nervous tremble. “This, er, all appears to be in order, good sir,” Sandrew stuttered as he stared up at Siegfried’s expression of expectance. “However, I regret to, er, to say that you’re two centuries too late?” Varien shrugged with an armoured squeak and strode past the curator into the main atrium of the Hall of Heroes, eager to see what all the fuss was about and why a visit here was necessary. “And in those two centuries, did you consider informing the Masked Lords of this?” Siegfried asked darkly. Sandrew cringed, but remembered himself and straightened up somewhat. “Of course we, er, that is, my predecessors, informed the appropriate authorities of, the, er, misappropriation of this relic.” “Because the Open Lord of Waterdeep seemed to be under the impression that you had the Axe,” Siegfried said. Hence she sent me here, to you.” Siegfried towered over the curator, his expression like shadowed stone. “You wouldn’t be hiding things from the Open Lord of Waterdeep, now would you? Because that would be a conspiracy against the City of Waterdeep, now wouldn’t it?” “Of course not!” Sandrew protested weakly, his voice going up an octave as he withered under Siegfried’s gaze. “I have had a fine working relationship with several Open Lords of Waterdeep during my tenure, including her Lordship Laeral Silverhand.” “But clearly not enough of a relationship to admit the failures of the Church of Oghma to protect Waterdeep’s sacred relics or admit to their theft or loss!” Siegfried thundered. “Or is this a case of embezzlement, Sandrew?” “Embezzlement?” Sandrew was rocked by the accusation. “I am sorry, sir, but you are labouring under a misapprehension-” “Do I have to come back here with an auditor?” Siegfried asked. “There have been audits, there have been divinations,” Sandrew sputtered. “There was in fact a full investigation, meticulously documented. Perhaps it would be best to show you the scene of the infamous crime, as it were.” He motioned to a nearby set of marble stairs that led upwards.   Varien wandered into the centre of the vaguely x-shaped structure that opened into a two-storey high atrium. The second storey was supported by ranks of thick pillars with alcoves off to each side containing statues of notable Waterdhavian heroes. Skylights allowed beams of sunlight to enter the chamber, bathing the great sarcophagus that sat on a raised dais in the very centre of the room. “The Crypt of Nimoar the Reaver,” Varien read from the plaque in front of the dais. “Founder of Nimoar’s Hold, Hero of the First Trollwar, Siegebreaker of the Burning Cliffs and Victor of the Orcfastings War. An impressive resume.” Varien activated his divine sense and was flooded with a powerful sense of goodness and righteousness ringing like heavenly music in his ears. He did, however, pick out a somewhat discordant strain of evil just at the edge of his sensorium. He followed his divine sense to a chamber in the southern section of the Hall of Heroes. Here he found a great carving depicting a strange scene – a mustachioed man in armor was holding a sword hilt aloft, but the end of the blade was not a sword, but a snake, a dangerous-looking asp with its jaws opened wide, threatening the wielder. Above the statue, carved in a sort of forced perspective, was a levitating wizard, his hands obviously weaving the complicated passes necessary to cast a spell upon the man’s sword below. The details were striking. Varien recognized the mage’s visage from the larger statue outside in the City of the Dead, Ahghairon. “Huh,” he said. Through the overwhelming atmosphere of reverence and consecration, there was a hint of darkness. Varien checked the statue and found that it was all a single carving. He did discover a placard. In the Year of Warlords (1030 DR), Raurlor began to increase Waterdeep’s standing army and navy to a size not seen since the fall of Phalorm. Over the next two years, he turned the city into a garrison and military encampment, brooking no dissent from the populace. In the Year of the Nightmaidens (1032 DR), Raurlor proclaimed the Empire of the North. Raurlor wanted to use Waterdeep’s acquired wealth and strength-of-arms to create an empire in the North, with Waterdeep its capital (and Raurlor its ruler), and gathered armies for the purpose. Ahghairon defied him before all the people, and Raurlor ordered that the mage be chained. Ahghairon struck aside with magic all who sought to lay hands on him, until in a fury Raurlor drew his own blade and struck at the mage. Ahghairon rose into the air, just out of reach, and as the infuriated Warlord slashed repeatedly at his rising feet, gestured. Raurlor’s blade was transformed in his hand, from steel into a hissing serpent. The Warlord was bitten, and died of the venom before the shocked people assembled there. Ahghairon then gathered all the captains of Waterdeep’s army, and all the seniors of the families of Waterdeep. While runners were sent to gather them to the Palace, flames roared and crackled in the Warlord’s empty chair-of-state at Ahghairon’s bidding, so that no-one could sit there. Then at a gesture from the mage, the flames were gone as though they had never been, leaving the chair unmarked. Ahghairon, in front of the assembled audience, seated himself, then, and proclaimed himself the first Lord of Waterdeep, saying that henceforth wisdom and not armed might would rule in the city. Visit the Reliquary on the second floor to visit Warlord Raurlor’s blade. Varien decided to go upstairs.   Sandrew the Wise led the party upstairs and fell back into his familiar role as a tour guide, describing the history of the Hall of Heroes and indeed the City of the Dead more generally. The party walked along a hallway that opened into the atrium, giving them a good look at the sunlight-bathed sarcophagus on display in the central chamber of the Hall of Heroes. Siegfried interrupted Sandrew’s flow with an intimidating look. “Where’s the Axe, Sandrew?” “I-I am getting to that,” Sandrew stuttered in reply. Erwen, somewhat frustrated, cast locate object and conjured in his mind the image of a powerful magical axe. He was suddenly seized with a location approximately 20 feet directly behind him. He whirled about and pointed. “I’ve found it!” he said smugly. “Found what?” Siegfried said, spinning the haft of his magical axe in his hands impatiently.  “That looks like a powerful axe you’ve got there, Seigfried,” Erwen said. “Is that the one we’re looking for?” “Erwen, this is Azuredge . Azure. Edge. We’re looking for the Ettin Axe. Ettin. Axe. ” Siegfried said with the patience of a teacher schooling a child. Erwen’s face fell. Embarrassed, he slunk away.   Varien mounted the stairs and made as if to catch up with the rest of the party, but was distracted by a bright glow emanating from a chamber off to the side. He turned to investigate. He entered the antechamber and found himself standing before a swirling portal. He stepped back out into the hallway and spied the party just as they were about to turn a corner. “Bob!” he called. “I need your expertise.” Bob broke off from the group and followed. Erwen slunk behind him. “Yes?” Bob asked Varien. Varien pointed into the room at the portal. “I need your expertise on that,” he said. “Hmm, magic things,” Bob said. Erwen poked his head around the corner and gaped at the gate. “This is a portal , or gate ,” Bob said. “According to the script over top, it says “ To The Field of Heroes. ” Erwen took off like a shot running for the portal. Varien reached out and grabbed a hold of Erwen’s bearskin cloak. There was a squeaking sound as the soles of Erwen’s feet continued to move on the marble floor. The Halfling ran in place. “Not so fast, Erwen,” Varien said. “Let’s wait for Bob’s full analysis.” Erwen pouted. “This looks like the portal to a place called the Field of Heroes,” Bob said. “Is that like ‘the farm’ for family dogs?” Erwen asked. “If I didn’t know better, I’d say this is portal magic worked by the famous mage Anacaster,” Bob said. “His work is well known across Faerun. Note the reinforced archway that holds enchantments in a superior design.” “So what, it’s like a portal to some sort of hallowed ground for Waterdeep’s heroic dead?” Varien asked. “Exactly,” Bob said. Varien squatted down next to Erwen. “Let’s use our brains about it, Erwen.” He produced an apple, cut out two wedges, and gave one to Erwen. Erwen munched happily on the apple. “Let’s make sure this place is safe, eh?” Varien tied the apple to a length of rope, swung it above his head to build up speed, and let it fly at the portal. The apple flew through the energy barrier. A moment later, there was a flash and the apple shot back out. Varien deftly caught it in mid-air. Glyphs on the outer ring of the portal flared to life. NO LITTERING . “Seems friendly enough, yeah?” Erwen asked. “Well, I didn’t expect that,” Varien said to Bob and Erwen. He looked at the apple, which seemed unharmed, and gave it a tentative bite. “Delicious.” “Want to tie the rope around me?” Erwen asked, seized with inspiration. Bob stifled a snicker. Varien shrugged, untied the apple, and hitched the rope around Erwen’s waist. “Do you want to walk through or do you want me to toss you?” “These could be my final moments,” Erwen said. “Maybe you should just toss me.” Varien looked at Bob, who nodded assent. He picked Erwen up and tossed him unceremoniously through the portal. “I should have attuned my tuning fork!” Erwen shouted. There was a flash and Erwen disappeared, trailing rope.
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Erwen landed hard on a stone floor and skidded to a halt. He got to his feet and brushed himself off. He appeared to be standing on a polished marble platform, a beautifully detailed mosaic of an angelic being holding a sword and shield beneath his feet. On either side of the portal he’d just been thrown through were two heroic statues, swords held aloft in tribute. Erwen turned around. Before him was a balcony with a low stone wall overlooking a rolling, grassy plain, perfectly manicured, that extended for as far as he could see to the horizon. In regular rows, regimented and perfectly preserved, were thousands upon thousands of white tombstones. Erwen walked to the railing and looked over it. Two marble staircases on either side flanked the platform, and below was a beautiful koi pond, in which fish lazily swam, and a contemplative garden. A small channel of bricked marble jutted out from the pond, running to fountains set at regular intervals along a pristine gravel pathway that led out from the platform into the hillside, branching off to allow people to walk among the graves. The air was sweet with the smell of fresh-cut grass and flowers, and it was pleasantly warm. Just as a butterfly attempted to land on his nose, he was unceremoniously yanked back towards the portal, presumably by Varien. “Not yet!” Erwen said, scrabbling against the marble floor. He managed to get his feet under him and resisted the pull, grabbing for whatever leverage he could.   On the other side of the portal, Varien began to reel Erwen in, but suddenly there was a sizzling friction sound as several feet of rope yanked out of his gauntleted hands and disappeared back into the gate. “Just like fishing for knucklehead back home,” Varien said determinedly as he began to wind the rope back with greater intensity.   Confirming that there was in fact a portal before him, Erwen let himself get pulled back through.   Varien pulled Erwen through the portal. “You don’t want to go in there, it’s crazy,” Erwen said, wanting to keep the secret for himself. Varien looked at the Halfling. His cheeks were rosy and his clothes smelled of rose petals. The paladin dropped his rope, drew his sword and strode through the portal. Erwen shrugged and followed. Bob rolled his eyes and followed Erwen.   Varien, Erwen and Bob stood on the platform, bathed in holy light, though there was no sun in the cloudless sky to provide illumination. Before them, as far as their eyes could see, were rows upon rows of white tombstones. “I’ll note that there are no sheep among these graves,” Erwen said. Varien looked over the railing, saw the contemplative garden, but also took note of a cloistered alcove of reverence and reflection, with candles flanking a golden book that lay open on a lectern. Varien vaulted over the side and landed the next level down, wincing at the impact. His knees popped. Erwen jumped into the koi pond with a splash, disappearing among the lilypads. Bob sighed and walked down the stairs to where Varien was standing at the dais of remembrance. He took a small stone bridge over the water channel. Varien examined the book. Its pages were of burnished gold. He looked at the open page. It was a list of names, presumably the names of Waterdeep’s fallen heroes. He scanned the open pages and then began to flip towards the end of the book. He could feel a magical crackle of energy through his gauntlet as he flipped the pages. Bob heard a strange sound and turned around. As he watched, he could see the names on the nearest row of tombstones change, the stone carvings altering their shape to change into new letters. “Varien, something’s happening,” Bob said. “You’re messing with the names on the gravestones when you change the pages.” Varien frowned. The more golden pages he flipped, the more there seemed to be bound into the book. He did eventually get to a final golden page. He could see that with each name there was a corresponding date. “Do I know anyone in here, I wonder?” Varien said. He flipped through the pages and spied a familiar name. “Danilo Thann? I wonder if he’s related to Siegfried?” Varien said to himself. Varien gathered that these were the names of those buried on this plane, organized in chronological order. He flipped back two years, mentally calculating the date of the fall of Lorelei. He didn’t see any names he recognized. “Sad,” Varien said to himself. The sky around the adventurers began to darken. “Uh oh,” Varien said aloud. Erwen, paddling on his back, gulped as something appeared above him – a large, golden angelic figure standing upon what was now in retrospect a statue’s plinth, a four-winged, six-armed celestial being who held in its multitudinous arms swords, shields, and torches. The creature seemed to draw all available light to itself, becoming the sole source of illumination among the tombstones. With a voice like a ringing choir, it spoke in Celestial. “ Welcome, Pilgrims, to the Fields of the Fallen Heroes. ” There was a ripple across the waters of the pond. Erwen hid beneath a lily pad. “Varien, is this a friend?” he said. Varien and Bob recognized the celestial’s heraldry that marked it as a holy servant of Kelemvor, the god of the death and the dead, master of the Crystal Spire in the Fugue Plane. Varien felt a sort of kinship with the creature, knowing that Kelemvor detested the undead as a rule. He bowed to the creature. “Thank you,” he replied in Celestial. “But I think my friends and I must be going. We do have important work to do. We must stay focused.” The angelic creature nodded with only a hint of professional exhaustion. “Araquiel, Servant of Kelemvor, bids you good day.” Erwen climbed out of the koi pond, a lily pad tangled up around his foot. “That’s a neat party trick,” he said to the angel as he padded away, leaving wet footprints behind him. He identified the celestial as an astral deva, and filed that information away for later. Erwen walked by Bob and indicated the angel. “I think we’ll be seeing her later,” he said. The trio exited the portal. Araquiel faded away behind them.   Sandrew ushered Siegfried and Alec into the Reliquary of the Hall of Heroes. This large chamber was festooned with statues and display cases that held relics of Waterdhavian antiquity, dating to the Age of the War Lords, in some cases predating the founding of Waterdeep itself. “Alec, do you see anything you like?” Siegfried said. “Because apparently security here is so bad, some of these items might have to be relocated.” Sandrew blanched. Alec caught a reflection of himself in a mirror and flexed his muscles. “I do see something I like, yeah!” “This is our collection of relics belonging to fallen heroes of legend,” Sandrew said. “There are many objects here, but you are of course most interested in those belonging to War Lord Gharl, I gather?” “I am trying to cement a peace treaty between Waterdeep and the Kingdom of Many-Arrows, Sandrew, and your negligence is proving an impediment to the peace process!” Siegfried said. “I want to know why you are trying to propagate war in the streets of Waterdeep, Sandrew!” “Erhm, uh,” Sandrew said as the glass in his spectacles fractured under Siegfried’s withering verbal assault. “I am taken aback, sir. I am trying to be helpful. It’s just that your argument is historical.” “Do I look like an otyugh?” Siegfried asked. “What?” Sandrew replied. “Do I,” Siegfried snarled. “Look. Like. An Otyugh?” “N-no?” Sandrew ventured, bracing himself. “Then why are you trying to feed me shit?” Siegfried thundered. Sandrew cringed. “Suffice it to say, sir, that the magical defenses of the Hall of Heroes have been greatly augmented since the regrettable theft of the Ettin Axe two centuries ago. That was of course a terrible time in Waterdeep’s history, 1235 DR, when the Black Horde laid the City of Splendors under siege and threatened to destroy all her forefathers and foremothers had built together. Waterdeep was fighting for her very life against a horde of,” he stopped short, looking at Siegfried’s skin tone and realizing what he was about to say. “Invaders,” he said diplomatically. “Don’t avert your gaze,” Siegfried said. “Look me in the eyes when you try to lie to me.” “Lying?” Sandrew drew on a sudden reserve of strength. “As a Priest of Oghma and a Lorekeeper of the Hall of Heroes, I must protest, sir. I take offence to that.” “Then where do you know where axe is not?” Siegfried said. Sandrew pointed to War Lord Gharl’s reliquary. There was a relief carved of the War Lord, beneath which was written “ War Lord Gharl’s life was defined by constant warfare. Gharl was a standoffish man, but was determined and loyal to his people, viewing it as his duty to protect the people of Nimoar's Hold at any cost. Under his rule, Nimoar’s Hold grew and prospered, and the fledgling community became known among ship captains as the town of Waterdeep, based on its deep harbour. In the aftermath of the Orcfastings War in 936DR, the mantle of “War Lord” passed to Gharl, Nimoar the Reaver’s most accomplished general.” Below the plaque there was a reliquary with a space for two weapons. A javelin carved to look like a bolt of lightning was placed in one rack, and below it was an empty space large enough to hang a magnificent battleaxe. “It is a matter of public record, then, that during the Siege of the Black Horde, orc infiltrators did breach the sanctity of the City of the Dead and thus there was a pitched battle in the cemetery. In a vengeful campaign, they did plunder the reliquary within the Hall of Heroes and made off the Ettin Axe of Uruth, which had been interred with War Lord Gharl upon his death here. The tomb was disturbed and the axe was taken. It is a truly dark chapter in our history.” “So, we know that the axe did not leave Waterdeep. Why was it not recovered?” Siegfried asked. Sandrew sighed. “There were attempts both magical and mundae to recover the axe in the aftermatch of the siege. After the orc infiltrators disappeared from the City of the Dead, all possible routes of exit were investigated, and unfortunately in some instances the investigators themselves did not return.” “And which exits were those?” Sandrew consulted some scrolls arranged on a table nearby. “The records say there were a number of breach points in the City of the Dead’s walls, long filled-in, of course. The besieged Waterdhavians did record that during the battle inside the City of the Dead, they managed to cut off the orc infiltrator’s ingress point and surround the infiltrators, at great cost to the members of the City Watch on duty, pushing them away from the city’s walls into the cemetery’s interior. The records speak of a pitched battle across the graveyard as the orcs were cordoned and them somehow escaped their trap. The Temple of Oghma used divination on more than one occasion, and it was though the precise location of the axe could not be divined, though it was generally believed to have remained within the confines of the city. This led my predecessors to believe its exact location was being protected by some sort of enchantment below the city somewhere. The orcs were last sighted in the vicinity of the Deepwinter Vault.” “Do you have the keys to the Deepwinter Vault?” Siegfried asked. Sandrew shook his head. “That vault is long abandoned, and no key is required. It is no longer maintained by the City of the Dead’s caretakers.” “Then I shall have to do your job for you,” Siegfried said. “Prepare a package for the delegation from the City of Many-Arrows. They will no doubt want information about their relic’s recovery. You may be required to testify on Waterdeep’s behalf.” Siegfried turned to his companions. “We’re leaving.” As he began to walk out, he felt a telepathic gasp from Azuredge as he passed another reliquary. He stopped and pulled the axe out. “What is it?” he asked. I felt something, Azuredge said to Siegfried. Something familiar. What are you looking at? Siegfried turned. “We’re in the Hall of Heroes, in the Reliquary. Sandrew, Azuredge is looking for something of importance in this room. Any ideas?” “Azuredge?” Sandrew said, nodding. “Yes, of course. You are standing before the Reliquary of the War Lord Laroun.” Laroun? Azuredge said, and Siegfried felt a shiver of recognition down the haft of his axe. I know that name. I remember. Siegfried was standing before a relief of a woman in battle armour, holding a fierce-looking battle axe with an even fiercer look on her face, even as her shapely breastplate armour was pocked and riddled with the shafts of a dozen arrows. As he stared at the relief, it was as though the carving had come to life. Suddenly Siegfried was standing on the field of battle, near the armoured War Lord, who was holding a battle standard in one hand and an axe in the other. Laroun, a woman with cerulean eyes, a hawklike nose, and a strong brow, was leading an army of warriors in a fierce charge towards a horde of orcs, who had surrounded the plateau upon which Waterdeep sat, and whose own tattered battle standards identified them as members of the Black Claw. “For the Free City of Waterdeep!” Laroun shouted. “For freedom!” Her army cheered and roared as they charged towards the ranks of orcs. Standing on a ridge was a line of orc archers, who with a single barked order let fly a veritable hailstorm of arrows, so thick the barrage blotted out the light of the sun as they streaked in an arc overhead. Laroun was pierced with dozens of arrows as she rushed forward, her men cowering behind shields. She faltered, losing grip on her axe and battle standard. The axe fell to the rocky ground, its blade shattering. Blood streaming from her mouth, she went down on one knee as her soldiers ran past her, one of them picking up the standard of Waterdeep to hold it high against the orc horde. There was no time for mercy or aid on the battlefield; the scene was one of desperation, and all hands were needed to repel the Black Claw invaders. Her strength ebbing, Laroun fell on all fours. “Ahghairon, hear me,” she whispered. “Help me!” There was a flash as the woman was teleported into what looked like a wizard’s tower, a circular chamber filled with magical apparatuses, volumes of lore, and strange artifacts that sizzled, popped, and shook under their own power. Ahghairon, the Wizard of Waterdeep, lifted the dying woman onto a stone worktable, casting aside glassware and candles with a crash. He examined her twitching body and shook his head sadly. “My Lord, these arrows were magicked. Your wounds are beyond my abilities.” Tears formed in the wizard’s eyes. “Ahghairon, hear me,” Laroun wheezed, blood flowing freely from the corners of her mouth. “Honour my last request. Ensure that I will always be able to aid…the defence…of Waterdeep.” Aghairon nodded, turning away for a moment. He turned back, holding an axe of blue steel, its hilt wrapped in dragon hide in his hands. “I was working on this – I was going to present it to you as a trophy of your victory over the Black Claw. Damn my hubris! I should have been at your side instead, to protect Waterdeep’s War Lord. Know this, Lord Laroun. Your rule, though violent, was a just one, but I do not foresee another War Lord as honorable as you taking up the mantle any time soon. But I know now what I must do to honour your request.” He began to perform a ritual that bound a piece of Laroun’s departing soul into the weapon, enchanting it into the blue sapphire set into the weapon’s pommel. The axe began to glow. “Your commitment to justice now infuses this weapon, making it capable of providing aid to those who will defend Waterdeep after you,” Ahghairon said solemnly. Laroun nodded weakly, the life fading from her eyes. The vision ended. Siegfried looked at the reliquary before him which contained the shattered remains of Laroun’s old battleaxe. “Oh,” Siegfried said quietly. Sandrew held his breath. I remember, Azuredge said. Siegfried sat cross-legged with the axe across his knees. “Do you need a minute?” he asked the axe. It is a dark memory, but in many ways it is a fond one, Azuredge said. A piece of me fell in battle that day but a piece of me was reborn, able to serve Waterdeep in ways that Laroun never could herself. For that I am grateful. “What should I call you from this day forward?” Siegfried said. A part of me was once known as Laroun, but I am now greater than the sum of my parts, the axe said. You may call me Azuredge, for I have become so much more, now and forever. “Very well,” Siegfried said. “So it shall be.” Thank you , Azuredge said. “It is an honour to serve alongside you,” Siegfried said. Indeed , Azuredge said. Let us join in the defence of Waterdeep together this day. “Sandrew, if neither I nor Azuredge are seen in Waterdeep in a tenday, send a search party into the Deepwinter Vault,” Siegfried said. The Lorekeeper nodded. “It would be a heresy to allow another axe to disappear beneath Waterdeep,” Siegfried said. “You are of course correct,” Sandrew said, “but that axe has a long history of getting itself out of trouble.” Varien entered the Reliquary and took note of War Lord Raurlor’s display, seeing a sword hilt, which contained not a blade, but the skeleton of a snake. “Yes, that is all that remains of Raurlor’s famous warlord’s blade ,” Sandrew said. “That turned into an asp and took care of the ambitions of a reckless warlord in ages past.” “That is metal as hell,” Siegfried said.   The party left the Hall of Heroes and made their way to the Deepwinter Vault. As they approached the vault, the temperature began to noticeably plummet, until it was freezing cold. The Deepwinter Vault sat in its own little snow-covered patch of the City of the Dead. The mausoleum was covered in ice and snow. Its gates stood ajar, covered in a rime of frost. The white-marbled crypt showed evidence of great age and neglect, frozen ivy covering its pitted and cracked walls. The double doors had broken locks and were standing ajar. Erwen brushed some of the frozen plant growth aside, examining the front doors. As snow and broken length of frozen ivy fell away, he could make out carved scenes of snow-covered landscapes on the doors. The party members’ breath fogged as they entered the frozen vault.