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Lancer Character Sheet Homebrew problems (no API)

1651848016
DrDubz
Marketplace Creator
I've encountered a problem with the default Lancer sheets for roll20, namely the homebrew mechs default HP, heat and Repair amounts that can't be permanently changed. Sure you can change them manually in the token bar settings, but the max always defaults back to the original number when you close and reopen the sheet. Is there literally any way to change this? Or is there another sheet I can use, but will have to get a pro membership to access it?
1651849139
Kraynic
Pro
Sheet Author
First, subscription level doesn't affect what sheets are available to you. Second, looking at the sheet code, it looks like frame-hp is derived from other stats.&nbsp; That means that any time the sheetworker is triggered, it will overwrite any manually input number in that field.&nbsp; I don't play this system and have no experience with this sheet, so you might have a better understanding where these attributes might be found, but here are the other attributes being used. frame_hp_max= (core_hull * 2) + frame_hp + frame_hp_bonus + licenselevel/2 (rounded up) You can see this in the sheetworker code on line 230, assuming I am looking at the correct sheet. <a href="https://github.com/Roll20/roll20-character-sheets/blob/master/LANCER%20RPG%20(1.8)/LANCER.html" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/blob/master/LANCER%20RPG%20(1.8)/LANCER.html</a>
1651851142
DrDubz
Marketplace Creator
Yeah the attributes can be changed with stats and such, but there is a bunch of default numbers tied to particular mechs at the lowest levels, so the idea is that those advantages/disadvantages stay throughout the campaign. Problem is that the homebrew option has numbers that can't be changed, and worse yet there is no clean way to account for perks that give extra health/ repairs etc without using the bonus section which is mostly reserved for temp hp. Regardless, this basically means that I'm not gonna be able to change anything. This particular sheet is very flawed and I can't test the other sheet as it's not on the list of Roll20 sheets and don't have a pro account to import it.
1651853324
DrDubz
Marketplace Creator
also yo I forgot to thank you, so thankyou and sorry
1651876529
Kraynic
Pro
Sheet Author
For homebrew mechs, you may be best served by making a custom attribute on the Attributes &amp; Abilities tab.&nbsp; Just be sure you don't use anything that is already in use by the sheet, and you should be good.&nbsp; Once it is created, you should be able to link your tokens to that attribute.