Through whispered words and minstrel songs, the tales of long-lost treasures, ancient temples and incredible dangers are spread among the commonfolk. Most of them are excited to talk about these ludicrous tales in hushed tones and drunken conversations, but too afraid or uncaring to actually explore these mysterious places for themselves. But not you. You hear those tales and where some find danger and risk, you find opportunity and adventure. Today is the day. The day you stop listening to these tales and become part of them. Today you become an adventurer. - Tales from the Yawning Portal is a D&amp;D classic, being comprised of seven different adventures that take the characters from level 1 to around level 15. This is a particularly good module for beginners, as the stories are less intricate than others, but veteran players can also enjoy the game as good return to the classics. I value creativity and roleplay, even when GMing a module like this one. Using a spell in a creative way to disable a trap? Awesome. Convinced the enemies to go away through roleplay and persuasion? Brilliant. Disabled a whole encounter through strategy and planning? I hate you, but still amazing. I also like to add fun twists and surprises along the way, so even if you've already played through this module or know the monster stats by heart, don't expect things to go the same way. --- Session zero is free and scheduled for the 14th, but may be postponed to the 21st if not enough people sign up before it. This game will require payment to the Game Master at a rate of 20$ per player per session paid through StartPlaying. A link for the campaign will be provided once someone shows interest. Roll20 is not responsible for any payment transactions and cannot enforce any private&nbsp; arrangements. I use the lines and veils safety tool. LFG listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/332071/tales-from-the-yawning-portal" rel="nofollow">https://app.roll20.net/lfg/listing/332071/tales-from-the-yawning-portal</a>