
Is there some non-cumbersome way of making a chat menu macro with no character sheet whatsoever? I have figured out 3 different and bad ways of getting something to work. [test](`words [[2d6]]) will output a roll and "words" but the roll is a long-form text roll, not an inline roll. It's also only clickable text, not a button. [test](!button) will never output anything, but at least it's a button (labeled button) [test](!#macro) works: the macro is executed normally. But that # needs an HTML replacement and requires a separate macro that is quite obnoxious. I don't want to have to maintain a html-replaced version of the menu and then also every single macro in addition. Any better way to do this? is there some shenanigan to get a roll working inside the macro buttons directly? or a way to avoid HTML replacement in the menu?