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Download your maps. Render to single image. Improve load speed & responsiveness.

So I made this enormous map. With like ... a billion items on it. What I would like to do is essentially render it together, download it as a single file and then re-upload it as a single file (or save it to my hard drive). It doesn't appear as though there is a way to do this so I'm adding it as a suggestion. Two years ago, in this thread: <a href="https://app.roll20.net/forum/post/1289/saving-work-from-roll20-onto-computer#post-13344" rel="nofollow">https://app.roll20.net/forum/post/1289/saving-work-from-roll20-onto-computer#post-13344</a> it was added as a suggestion as well.
+1
Download Gimp export it to the program as a PNG then inside gimp you can make the image smaller as an option, ive made a 13mgb image down to 3.5 megs without any noticeable resolution loss. dont know if it will work for what your asking but it is an option and Gimp is free.
1407904551
Lithl
Pro
Sheet Author
API Scripter
Kyle, Anthony has a map made of many smaller images (eg, a map of a building, plus a separate image for each piece of furniture) and wants to flatten it into one image. Simply having an IMP is insufficient for that purpose unless you want to try taking screenshots, which is awkward (or demands zooming out to take in the full map at once, reducing your resolution dramatically).
yeah i wasn't to sure exactly what hes looking to do, but it does open another avenue for map making, I've done something similar and with some finesse work was able to make a workable map with it, but im no expert on map making.
I make my maps in MapTool and use their built in export feature to make a single image map I then use in Roll20.
I have used Maptool as well as Photoshop, but yes. all unmoveable objects are complied into one map and uploaded as a .jpg
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Edited 1407970648
Brian said: Kyle, Anthony has a map made of many smaller images (eg, a map of a building, plus a separate image for each piece of furniture) and wants to flatten it into one image. Simply having an IMP is insufficient for that purpose unless you want to try taking screenshots, which is awkward (or demands zooming out to take in the full map at once, reducing your resolution dramatically). Yes exactly. Requesting the ability to export all items, "flat" as you put it is a perfect word. Alternatively I could use a snip tool but it saves in poor definition.
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Edited 1408247395
Roger A.
Sheet Author
I wonder if a case could be made to the devs that this would be a good way to optimize load times, band-with usage, etc. It would need some tweaks.... Lets say that the gm had the ability to open up a specific editor for the map layer. In that editor all the information on the location, size etc of all the assets on the map layer would be retained, but when you close that editor(or maybe you have to tell it specifically to save a new snapshot) it saves a render of the map layer in whatever format roll20 prefers to use. Then whenever you aren't editing the map layer specifically it is just 1(or even several depending on file size) large .jpg or whatever format roll20 likes to use. The main benefit would be reduced bandwidth, at the cost of slightly higher storage. A secondary benefit would be the ability to have more detailed maps for campaigns without slowing down to a crawl. Another benefit would be that you could have access to all of roll20's assets for making your over-sized maps. Currently there are some assets I would like to use and have purchased, but I can't download them because they are only licensed for use in roll20. That means I either have to accept terrible load time when I make a large dungeon with them, and maybe crash someones computer, or use other assets in gimp(or another similar program) to make my maps. That kinda makes me wish I hadn't spent the money on that particular map tile pack. Its a beautiful tile pack, but its use is too limited. If I could save a render of the map layer and use that render in game, that would be awesome. EDIT= I do realize it would cause a loss of the ability to move things on the map layer during the game, but I think that most GM's already use the map layer for things that aren't supposed to be moved much if at all, and I am sure that a lot of them would trade the flexibility of the current system for the benefits of the proposed system.= EDIT
Legal issues I'm sure. Downloading marketplace items that don't allow downloading mainly.
Yeah, I've built a couple of maps made up of multiple tiles and the ability to flatten it into a single image would be very helpful to me as well.
1408677034
Gauss
Forum Champion
One thing that might help the Devs to understand why you want this feature is describing the problems that you are having. Example, someone mentioned load times. Some details regarding that would be helpful.
Yeah, it's load times. I would like to be able to display a small hamlet that is being used as our base of operations in a campaign, but after constructing the thing, it takes awhile to load. Not a problem for me, since it does load up after several seconds, but we have one member of our group with a limited amount of bandwidth allowed by his service every month, and anything we can do to reduce the consumption per game session would be helpful. So I've built a map in Roll20, but can't easily export it without panning, print screen, paste into Paint repeatedly, and then try to properly fit the puzzle pieces together in the end. I need to look into that maptool that OldSchoolChris mentioned, maybe I can rebuild this thing there.
1408758427
Gauss
Forum Champion
Troy , could you send me a join link to your game? I'd like to see how large the transfer is and if there is anything I can suggest to streamline it.