Following Sigurd's plan, the team decided they would stake out the Sea Maidens' Faire that evening to see what might be up. Valetta asked if she might come along, as she too was curious behind the many mysteries that lie behind the fascinating persona of Zardoz Zord and his ships and was intrigued as to what the party might learn. She suggested they could easily stay at a tavern in the Dock Ward and keep an eye on things from there with relative ease, opting to choose the familiar Muleskull Tavern. Late at night, the team noticed a fog rolling across the shore, and three figures, moving quickly and swiftly, crossed past the tavern. Yuan, though, was able to get a lucky good look at one of them and he saw the unmistakable face of Soluun Xibrindas, whom he had met multiple times in the past - Enigma almost jumped out of his seat, having his assumptions be made correct, and the party immediately elected to follow. They wound around the streets for a short time, Enigma masking their movement under his shadow ki effects of Pass Without Trace, and happened to see the three drow gunslingers speaking with... someone? There wasn't actually anybody there, but Soluun handed off a note to some invisible presence, which took it, and he spoke in Elven "This is for you, my lady," which Yuan understood. "Thank you," the female voice quipped back. While Enigma couldn't understand the words, the sound of the voice of the woman immediately set a pit in his stomach as it struck him as very familiar......... However, before anything can be done about that revelation, Ray blasted the drow elves with a spot of Faerie Fire! However, they all managed to roll out away in time and scattered down the street. As the team prepared to try and catch them, a stern "Stop it right there" put them in their place, and the voice revealed itself to be a rather annoyed Laeral Silverhand!! Oops... When she asked what the team was involved with the Bregan D'aerthe for, they explained they were investigating their involvement at the Sea Maiden's Faire. She handed them the letter, which was a very long-winded message in Elvish written by none other than Jarlaxle, attempting to parley an agreement with the Open Lord to forge an alliance and stick it to that dirty sack of rats, Dagult Neverember. After taking it back, she asked them that, although they were mostly outsiders and likely weren't aware, what they thought of the possibility of Luskan joining the Lord's Alliance. Sigurd explained that Luskan is called the City of Sails but is largely a lawless pirate state, to which Laeral agreed. The team thought that such a city had no place on the noble council of the Lord's Alliance, to which she agreed, and she entrusted in them the task to find Neverember's hidden stash of dragons, even offering a reward and Waterdeep's gratitude if they complied. While they weren't in it for the reward in the first place, it certainly sweetened the deal... More to the point, she advised them not to take Jarlaxle's words at face value, as they informed her the team had been asked to meet with him. She stated he is not to be trusted and that once he has what he wants - likely the Stone of Golorr - he will probably dispose of them once they have fulfilled their usefulness. To Enigma, it seemed that even if Jarlaxle actually did have good intentions, Laeral wouldn't have any of it. With that, she quickly left the scene to avoid drawing attention to herself, and this left the team in a quandary. Now they could not meet Jarlaxle, but they still had to get something from his ship. Valetta hit on an idea, though, and after meeting back at the tavern, offered to put together an effort to get the team on the ship, disguising them as a maintenance team from the Temple of Gond. This should get them on the ship with relative ease, especially with her leading the effort, but getting off might be a problem, and getting the unicorn out might pose an issue too. Ray and the team would later meet with Zelifarn, the bronze dragon, after using a Paper Bird to send a message to him, and they discussed some ideas. However, Ray slipped and mentioned that they needed the unicorn for treasure, which immediately caught Zelifarn's interest. He promised to help with hauling away the unicorn only if the team would offer him a cut of the treasure, which Ray tried to play off as not knowing what was in it. The team agreed to this deal, and Zelifarn was more than happy to lend his aid, while Ray set up a contact in the Harpers to receive the unicorn on shore once it had been secured. Looks like it's time to face down Jarlaxle and the Bregan D'aerthe through what that crazy drow loves most - espionage and subterfuge. How will the team's plan fair? Will they be able to secure the unicorn and acquire one of the keys for the vault? Will Jarlaxle figure them out before that happens? Find out next time... on Waterdeep: Dragon Heist!!