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Dynamic Lighting - Coloured Light - Causing Weird Colours

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Edited 1653131690
For a dungeon map I decided to add a coloured light source (6AA84F), and it is creating some strange artefacts/colours.  Any suggestions? (I've attached two screen shots, one with the light sources and one without.) Technical info: OS Mac Monterey 12.3.1, GPU Intel Iris Pro 1536 MB; Browser: Firefox 100.0.2 64-bit EDIT 1: I just tried my Windows 11 (64-bt) computer, NVIDIA GeForce GTX 1650 Max-Q; Browser: Firefox  and it renders just fine.  EDIT 2: If I set the light sources to only DIM light and NO BRIGHT light, it appears as it should. 
Weirdness in the GM view when it comes to tinted light and vision is a known issue, although, as far as I know, there is no fix for it on the horizon. I'm glad you found a workaround. Other workarounds: (1) Use no more than one tinted vision or light source per page (2) Create multiple sources of tinted light by overlaying light sources with tinted semi-transparent tokens. I mostly use technique (2), but now that I know that dim tinted light can behave itself, I might try that. Thank you for sharing your solution!
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Good solution. The problem with tinted light is that it isn't really light. Dynamic Lighting is just revelation of the underlying map. Tinting the revealed areas almost never works as intended. I've run tests with every photshop blending mode, and I'm still at a loss as to how they interact. My advice has always been the same as Sarah's, but knowing that dim light behaves better (probably because of reduced overlap) is a good additional trick. Thanks!
Thanks for the replies, I appreciate the info!