Firstly a basic roll. It asks for a number of dice and a difficulty, rolls that number of dice, if a 10 is rolled it rolls it again, then counts up the number of successes and the number of 1 rolled and subtracts the number of 1 from the number of successes giving a final success total. You will need a token selected to use the macro. @{selected|token_name} gets [[?{dice pool}d10>?{difficulty}f1!]] successes Next I have a more complex macro this was created for Vampire the Masquerade V20 (not by me, but by some other more clever person on this forum, but I'm happy to share), I'm not sure if that is the edition you are using, but from the system you mention i think it might be if not you might be able to adapt the macro to work for other versions of the game. This macro asks for the Attribute (Stat) being used and the Ability (Skill) as well as an option to put in extra dice you might have as a modifier, it then asks for the difficulty. the read out in chat will give you the number of successes you rolled, as well as the number of dice rolled, if you mouse over number of dice rolled it will tell you what the dice came from for example 2[Strength]+3[Athletics]. Again you need a token selected, and that token needs to be attached to a character sheet. @{selected|token_name} rolls [[ [[ ?{Attribute| Strength, @{selected|strength} [Strength]| Dexterity, @{selected|dexterity} [Dexterity]| Stamina, @{selected|Stamina} [Stamina]| Charisma, @{selected|Charisma} [Charisma]| Manipulation, @{selected|Manipulation} [Manipulation]| Appearance, @{selected|Appearance} [Appearance]| Perception, @{selected|Perception} [Perception]| Intelligence, @{selected|Intelligence} [Intelligence]| Wits,@{selected|Wits} [Wits]} + ?{ability| Alertness, @{selected|Alertness} [Alertness]| Athletics, @{selected|athletics} [Athletics]| Awareness, @{selected|Awareness} [Awareness]| Brawl, @{selected|Brawl} [Brawl]| Empathy, @{selected|Empathy} [Empathy]| Expression, @{selected|Expression} [Expression]| Intimidation, @{selected|Intimidation} [Intimidation]| Leadership, @{selected|Leadership} [Leadership]| Streetwise, @{selected|Streetwise} [Streetwise]| Subterfuge, @{selected|Subterfuge} [Subterfuge]| Animal Ken, @{selected|AnimalKen} [Animal Ken]| Craft, @{selected|Crafts} [Crafts]| Drive, @{selected|Drive} [Drive]| Etiquette, @{selected|Etiquette} [Etiquette]| Firearms, @{selected|Firearms} [Firearms]| Larceny, @{selected|Larceny} [Larceny]| Melee, @{selected|Melee} [Melee]| Performance, @{selected|Performance} [Performance]| Stealth, @{selected|Stealth} [Stealth]| Survival, @{selected|Survival} [Survival]| Academics, @{selected|Academics} [Academics]| Computer, @{selected|Computer} [Computer]| Finance, @{selected|Finance} [Finance]| Investigation, @{selected|Investigation} [Investigation]| Law, @{selected|Law} [Law]| Medicine, @{selected|Medicine} [Medicine]| Occult, @{selected|Occult} [Occult]| Politics, @{selected|Politics} [Politics]| Science, @{selected|Science} [Science]| Technology, @{selected|Technology} [Technology]|} + ?{any additional dice|0} [other modifiers]+@{selected|bar1} [health] ]]d10>?{difficulty|6}f1! ]] success(es) from $[[0]] dice