Good Afternoon, I am looking into how best to implement the types of fog-of-war appropriate for wargaming: Player #1 should not be able to see the tokens of Player #2 unless scouting/detecting them, and vice versa for Player #2 detecting Player #1's tokens. I briefly floated the idea of using an independent layer for each player, i.e. Player #1 places her tokens on Layer #1, Player #2 does the same with Layer #2 and each player is limited to only being able to see things on their own layer. The GM of course has their own layer. After looking through some settings, however, this does not appear to be possible. Is there another method that might allow me to achieve this effect? Thanks, ~Schwieger