Hi all. Here is a copy of the Macro I use to cast any smite spell for my Paladin. I Know it's a bit clunky but it works for me. I also realise that I will need to adjust spell DC as my Paladin goes up levels.  I expect there is far better way of writing it so have at it if if can be improved. &{template:default} {{name=Smite Spells}} {{  ?{Smite|  Banishing Level 5 Spell, **Banishing Smite Used doing:** [[5d10]] Force Damage. If Target is reduced to 50 HP or fewer it is Banished|  Blinding Level 3 Spell, **Blinding Smite Used doing:** [[3d8]] Radiant Damage. Target must make DC 14 Con Save or be Blinded. Creature can make Con Save at the end of it's turn|  Branding Level 2 Spell, **Branding Level 2 Smite Used doing:** [[2d6]] Radiant Damage. Target Becomes Visible if Invisible and sheds dim light in a 5ft radius|  Branding Level 3 Spell, **Branding Level 3 Smite Used doing:** [[3d6]] Radiant Damage. Target Becomes Visible if Invisible and sheds dim light in a 5ft radius|  Branding Level 4 Spell, **Branding Level 4 Smite Used doing:** [[4d6]] Radiant Damage. Target Becomes Visible if Invisible and sheds dim light in a 5ft radius|  Branding Level 5 Spell, **Branding Level 5 Smite Used doing:** [[5d6]] Radiant Damage. Target Becomes Visible if Invisible and sheds dim light in a 5ft radius|  Searing Level 1 Spell, **Level 1 Searing Smite Used doing:** [[1d6]] Fire Damage. At the Start of each of it's turns Target makes DC 14 Con Save if fails take another 1d6 fire damage|  Searing Level 2 Spell, **Level 2 Searing Smite Used doing:** [[2d6]] Fire Damage. At the Start of each of it's turns Target makes DC 14 Con Save if fails take another 1d6 fire damage|  Searing Level 3 Spell, **Level 3 Searing Smite Used doing:** [[3d6]] Fire Damage. At the Start of each of it's turns Target makes DC 14 Con Save if fails take another 1d6 fire damage|  Searing Level 4 Spell, **Level 4 Searing Smite Used doing:** [[4d6]] Fire Damage. At the Start of each of it's turns Target makes DC 14 Con Save if fails take another 1d6 fire damage|  Searing Level 5 Spell, **Level 5 Searing Smite Used doing:** [[5d6]] Fire Damage. At the Start of each of it's turns Target makes DC 14 Con Save if fails take another 1d6 fire damage|  Staggering Level 4 Spell, **Level 4 Staggering Smite Used doing:** [[4d6]] Psychic Damage. Target makes DC 14 Wis Save if fails it has disadvantage on Attack Roll and Ability Checks and can't take reactions until end of it's Next Turn|  Thunderous Level 1 Spell, **Level 1 Thunderous Smite Used doing:** [[2d6]] Thunder Damage. First Hit Weapon rings with Thunder in 300ft radius. Target Creature makes DC 14 Str Save if fails pushed 10ft away and prone|  Wrathful Level 1 Spell, **Level 1 Wrathful Smite Used doing:** [[1d6]] Psychic Damage. Target Creature makes DC14 Wis Save if fails is Frightened of you until spell ends. As an Action may test Wis again to end spell effect  }  Can be Cast as a Bonus Action. Requires Concentration and lasts up to 1 minute }}