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Dice Operands

Is there any plan to include a more robust version of the dice roller in the future? There are a lot of calculations that are simply like pulling teeth which to my mind should be fairly standard with a dice roller that is meant to support multiple game types. Not the least of which is the inability currently to have a single operand return successes that are greater than/less than or EQUAL to a value. Currently we can only do greater or lesser but we can not include an equal to option. That is a pretty big mathematical issue. Another glaring issue is the inability to set a manual critical range such as 1d20^17 that highlights anything above a 17 as a critical. Currently I can create exploding pools and even set what value each compounding explosion triggers on but I can't actually control when the die gets highlighted in chat as a critical. That is something used in nearly every single d20 system and has significant uses in other game systems as well. As well I can not set what is considered a critical failure. Currently the roller will highlight any roll that returns it's minimum value but I can't set a range or even disable that unless all dice in a grouping return their minimum value. Those are the biggest ones I can think of but that still brings me back to the initial question on if there is any plans to improve the dice roller of if the ownus from here on out is entirely on the API and the community support?
1407911059
Gauss
Forum Champion
David , we already have less/greater than or equal to "&lt;" and "&gt;" are "&lt;=" and "&gt;=" in Roll20. <a href="https://wiki.roll20.net/Dice_Reference#Target_Numb" rel="nofollow">https://wiki.roll20.net/Dice_Reference#Target_Numb</a>... Regarding the critical, as a workaround I suggest something like: Att [#] Crit [#] where Crit [#] is the number that Att[#] would crit on. Example: If using a weapon with a 17-20 range and a +10 attack modifier I would have: Att [[1d20+10]] Crit [[17+10]]
Gauss, I wasn't aware the &lt;= and &gt;= were supported and hadn't seen them on the wiki, thanks. Regarding the other that is a good work around, just as many of the things I have to do to massage the dice roller for savage worlds are but it doesn't answer the root question as to if we can expect the dice roller to be improved with additional operands to support other systems or if that is now considered an issue for the community to support itself through the API?
1407939277

Edited 1407939316
This would make some nice functionality... I for one would love to see more options in the dice roller I'm not sure if you asked about this as well... it sorta looks like you might have but it wasn't all that clear... but the ability to set the dice to only highlight if all dice hit max/min rather than if any number hit... so that if you rolled 4d6 it'd only show a green border if all 4 rolls were 6s, red if all were 1s, and maybe only show blue if all were a combination of 6s and 1s
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Edited 1407960141
Gauss
Forum Champion
David , as a Moderator my purpose is to help users with the tools available. I do not directly comment on suggestions and cannot comment on what will or will not be considered for implementation since I am not a Developer.