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Cards in portrait formats

1407921445

Edited 1407938301
I meant landscape, not portrait. Unfortunately I can't seem to edit the topic title. Can't find anything about this anywhere: I created a custom deck using cards in a landscape format. These are cards with text on them. This resulted in the card stack being extremely small, and it's impossible to read a drawn card. They have to be dealt to be able to be read. I can't find a way to resize the card widget, leading me to believe there isn't one. Being able to set the size the card stack is displayed at would be nice in addition to the dealt cards. I also would like to know if there's a possibility of having interactive card at some point? These cards I just added represent items, which have a condition that can change. It would be nice if this could be represented on the cards. Currently they'd have to be kept track of separately. A system similar to the character sheet, but able to be presented on the board or kept in your hand like the cards would be great!
1407922560
Gauss
Forum Champion
You can set the default size of the cards on the tabletop in the deck settings. To access the deck settings: 1) Go to the sidebar and select the Decks tab. 2) Click on the desired deck. 3) Change the "Card Size on Tabletop" to whatever size you wish to display them at. 4) Save Changes
Gauss said: You can set the default size of the cards on the tabletop in the deck settings. To access the deck settings: 1) Go to the sidebar and select the Decks tab. 2) Click on the desired deck. 3) Change the "Card Size on Tabletop" to whatever size you wish to display them at. 4) Save Changes I know.... That's not what I wanted though. I want to be able to change the size of the card stack . The little thing that you draw and deal cards from. Also on a separate issue, the infinite cards option still operates as described here: <a href="https://app.roll20.net/forum/post/204382/infinite-" rel="nofollow">https://app.roll20.net/forum/post/204382/infinite-</a>... Which makes it useless. And the suggestion to use tables instead is not an acceptable solution since it doesn't produce cards like I want. I.e. it just creates a 1x1 token and there is no way to set a size so that the cards are the proper size. The only actual workaround is to add multiple copies of each card to the deck, which I feel is a lot of unnecessary work.
1407924518

Edited 1407924536
Gauss
Forum Champion
I am not sure I understand, you want to read the card dealt to the table or you want to read what is on the top card in the deck before it is dealt to the table or player? Regarding Tables, you could do the following: 1) Make the table 2) Turn it into a rollable token 3) Resize the token to the desired size 4) Make it a default token for a character sheet. 5) Drag the character sheet to the tabletop, it will maintain the correct size as desired.
Gauss said: I am not sure I understand, you want to read the card dealt to the table or you want to read what is on the top card in the deck before it is dealt to the table or player? Regarding Tables, you could do the following: 1) Make the table 2) Turn it into a rollable token 3) Resize the token to the desired size 4) Make it a default token for a character sheet. 5) Drag the character sheet to the tabletop, it will maintain the correct size as desired. I'm not sure how much clearer I can get... I want to be able to set the size of the stack of un-dealt cards. That's the thing that appears when you hit "Show" on a deck. The problem is that it's width is locked. The height appear to be dynamic. And another problem with a table token is that the player can re-roll it anytime he wants. And if I remove control from the player he can't move it or change the stats. A card would be perfect since the player can't change the item but still move it and edit the stats. Plus they could keep them in their hand which might work great as their "inventory". Not being able to read drawn cards without dealing them to the tabletop is an annoyance, but not an obstacle. I'm still going to use the cards over the tables. Having to add multiples of each card to the deck is a bigger annoyance, but still a better solution than a table overall.
1407934447

Edited 1407934478
I realized I can use a table to randomly get an item, then hand the players the equivalent card from my deck. Still, this: <a href="http://i.imgur.com/U5Nb9zx.png?1" rel="nofollow">http://i.imgur.com/U5Nb9zx.png?1</a> Makes that somewhat annoying. You can just barely read the title of the card if you concentrate. (The screencap may be slightly larger than it should be.) Being able to make this box bigger would be great. And probably not that difficult to allow either.
1407937952
The Aaron
Roll20 Production Team
API Scripter
For the record, that looks like Landscape orientation, not Portrait orientation, which might add to the confusion. Is it important for everyone to be able to read the top card on the deck, or just you? I might be able to help you with a local solution, but it wouldn't apply to your players.
Aaron said: For the record, that looks like Landscape orientation, not Portrait orientation, which might add to the confusion. Is it important for everyone to be able to read the top card on the deck, or just you? I might be able to help you with a local solution, but it wouldn't apply to your players. Ah, yes I got those mixed up, meant landscape orientation. Sorry about any confusion that caused. With my latest solution only I need to read the un-dealt cards, so that's fine. I'd like to hear your solution.
1407941022

Edited 1407941098
The Aaron
Roll20 Production Team
API Scripter
Ok. You can use a bookmarklet to change the properties of the deck objects so that they show up as larger for you than they would normally. Note : This is an unsupported hack! Make a bookmark in Chrome (not precisely sure how you do this in FF) with this as the URL: javascript:(function(){$('&lt;style type="text/css"&gt;#showndecks {width:400px;} #showndecks .deckstack {width: 400px;} #showndecks .card {width:400px;}&lt;/style&gt;').appendTo('head');}()) When you're on the VTT, your deck will look like this: When you select the bookmark, the javascript runs and injects a wider style for the elements that make up the deck: Refreshing the page goes back to the original styles. Just to reiterate, this only affects the presentation of the deck on your local client. For your players, everything remains the same.
1407942739

Edited 1407942938
Oh yeah, I can't believe I didn't think of hacking the css... I could probably write up a userscript that applies this automatically when it loads, perhaps...
1407942904
The Aaron
Roll20 Production Team
API Scripter
Very likely. =D Hope that solves your immediate problems. Cheers!
It turns out to be very tricky to do since not all the elements I need to modify have id's.
1407954290
The Aaron
Roll20 Production Team
API Scripter
You could probably still add the override styles regardless.
Aaron said: You could probably still add the override styles regardless. Not sure what you mean by override styles? Regardless, I found a way of injecting an inline stylesheet into the page via javascript, and have used it to modify the required elements. And it works great! Thanks for the assistance! -- While writing this I encountered a slight snag though. Apparently the card that appears when you draw uses a low-res thumbnail. So it is smaller than the card back in the background. And even if it is resized the image is fuzzy because of the low resolution. Kind of a shame, but it's still more readable than before, even if it isn't super pretty.
1407959958
Gauss
Forum Champion
Martin , I think the point of confusion was that you kept using the term 'dealt' (ie: to the table or players) when you actually meant a card flipped over on top of the deck that is NOT dealt (to the table or players). While I understood what you wanted I was confused about why you wanted it and that confusion was based on the 'dealt' thing. Users often make requests for something when it turns out the problem is something else. It is my job as a Moderator to find out what the actual problem is. In any case, it appears Aaron has solved your problem. :)
Gauss said: Martin , I think the point of confusion was that you kept using the term 'dealt' (ie: to the table or players) when you actually meant a card flipped over on top of the deck that is NOT dealt (to the table or players). While I understood what you wanted I was confused about why you wanted it and that confusion was based on the 'dealt' thing. Users often make requests for something when it turns out the problem is something else. It is my job as a Moderator to find out what the actual problem is. In any case, it appears Aaron has solved your problem. :) I believe you must just have misread it, which happens. I referred to the "card stack" and the "card widget", neither of which are probably the official name for it, but I'm quite sure I didn't refer to it as drawn cards. I appreciate you taking the time to try to help though. And what Aaron suggested isn't really a solution, more of an acceptable workaround.
1407962995

Edited 1407963022
Gauss
Forum Champion
Yeah, I looking back I did (misread it). :)