I absolutely agree with this, especially as prices are being increased across the Marketplace. Unfortunately, the product view in Marketplace is often far too limited to really know what you are buying (I understand not allowing people to screen cap everything). I have purchased some really great content (modules, one-shots, etc.) and been snookered on others. At least many of the Marketplace graphic assets show you what you will get.Then I can decide if the images meet what I need and if I am getting enough for the price. I know that there are a lot of Marketplace vendors that are giving their best, but much like books on Amazon, it is clear there are some who are just working the system. To date, on the couple times I was truly disappointed, Roll20 was kind enough to refund the purchase. But I know a fellow new GM and checked his wish-list. I was going to give him a starter gift and spotted a game aid that I had purchased once. I dropped a note to him explaining that I personally found it was a cheap, web-scraped, and mostly useless resource that I had returned 10 minutes after buying it. But the page for it was a marketing success. I have seen it a couple times since and click on it, then remembering it. If I had given it as a gift, I am not sure how it could have been refunded or if he would even think to tell me that it failed to meet expectations since it was a gift. I would like to see the rating tied with some form of rationale (not just blank spamming 5s & 1s) and reviewed by the Marketplace admins so they can avoid trolls and inappropriate reviews, but I agree that some people need useful feedback; "Please don't sell a pencil drawn scribbles as "4 Incredible 30X30 maps with Dynamic Lighting" when most creators take the time to give you a colored map" or "Hey, you included 5 NPCs that recur over and over. It would be great if they had more than a vanilla token (no stats, no image)". It would also help boost those who do great work like DMDave, Game Tile Warehouse, and others that I often find doing quality production work. If DrivethruRPG can do it and continue to thrive, I'd like to see Roll20 do so as well, especially if we will get to see and possibly buy home-brewed compendiums. May all your rolls be crit hits!