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(D&D 5e) Global Damage Modifiers of different types shown in separate fields?

I'm really a big beginner in all this scripting and coding, or macros. I really don't know much about any of those. Although, I thought maybe someone might know if making different types of global damage modifiers show up in different fields in the chat roll results. This is because I was adding some GDM to my rogue (for combined sneak attack and booming blade), but all the damage just fuses together, listing each dice as a big equation result. I won't hold my breath, considering this might be impossible, but I'd be grateful if someone finds a way to make it happen.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Global modifiers typically show up in the roll template, admittedly all lumped together, but the title of each modifier and its value should show in the tooltip of the roll. Just hover over any roll result to see the actual dice and their source.   If you ever hand construct a roll, you can duplicate this behavior by putting a note inside singe square brackets: [[2d6[extra damage]]]
I understood that much, I see that it does tell you when hovering. Although, what I was wondering was if it would be possible to have them show up in a result like this: The attack atop and the different types of damages under it, but these damage types from the modifiers. Or is it just all going to remain lumped together?
1654473407
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
With the current sheet, you have pretty much described the limitations. To have them display like your mockup would probably require the sheet itself to be modified. You can make the suggestion in the official feedback thread:  D&D 5th Edition by Roll20 (Q2Y2021) , but they are pretty cautious about modifying the core functionality. Of course, the community here is pretty ingenious. Someone might post a really cool solution here.
Thank you for your advice, I'll consider my options and decide how to proceed accordingly.