Welcome to Alaenstria, a magical world full of adventures and mysteries. This land has a long, rich history waiting to be uncovered. Alaenstria’s power and resources are divided among many seats of power. All are unique, with their own beliefs and customs. These differences connect the lands, but also divide them. Wars, famine, natural disasters, and magical anomalies all put strain on the relationships of these countries and territories. Within the cities, towns, and villages that dot the land, a traveler may find many comforts, challenges, and dangers. Conspiracies run deep and opportunities to build your reputation in the world abound. A diverse cast of NPCs await you and your party. Will you make friends with a rival adventuring party, unveil the machinations of a deadly cult, or usurp a corrupt government? Beyond city walls and civilization there is more uncertainty. Rumors of strange magic and monsters are passed down across the trading routes, giving rise to superstition in the minds of locals and travelers alike. Will you explore the isolated island territories, map the winding underground labyrinths, or brave the frigid north or the darkest depths of the sea? Your journey starts on a passenger ship destined for the port town of Beauford on the Amstred Peninsula. Foul weather conditions and conflicts on the high seas have forced ships to drop passengers off here instead of their intended destination of Emberwin which holds an annual celebration known as the Fire Festival. How you got to this point and where you go from here is up to you. Good luck, adventurer. About me My name is Lynn (she/her), I’m 28, and I’ve been DMing for 2+ years primarily in my own 5e setting and RotFM. I’m originally from Canada, now living in the USA, and I work as a freelance artist/graphic designer/communications specialist. Though my DM experience is more recent, I have been writing fantasy stories, comic scripts, and world building since 2008 with my partner. My approach to DMing is similar to playing baseball where I pitch plot hooks and activities at the players, but they ultimately determine where the ball gets hit to and I determine how the world reacts. Hopefully the result is more exciting than baseball though. I’m a big supporter of communicating with players, integrating their ideas so they feel connected to the setting, and being flexible with how things happen. I aim to have a high level of trust within my groups which leads to a more engaging and fun experience for all. What to expect Weekly 4-hour sessions. Private discord server with text roleplay channels, images of regions, custom maps, campaign notes, etc. Roleplay heavy game with all three pillars of play (combat, social interaction, exploration). Custom world filled with diverse NPCs to interact with and where actions influence the story. Magic items from The Griffon’s Saddlebag. Modified downtime training rules for increased character customization. Start at level 3, milestone leveling, up to level 20 depending on party preference. Complimentary commission of your player character after committing to 4 sessions. What is expected Be punctual. Games will start at the posted time. If you are going to be late or miss a session, it is your responsibility to alert me as soon as possible. Chronic punctuality issues with no notice will result in being ejected from the game. Follow the house rules. Some rules in D&D are very simple and do not work in certain circumstances. When a rule discrepancy pops up in session, I may make a temporary call to keep the game moving and then re-evaluate the rule outside of the game. House rules are negotiable, but I have the final say. Willingness to communicate. I am not a mind reader and neither are your fellow players. If you have a problem, please communicate with me and the other players so any issues can be addressed. Respect other players, the DM, and the game. This game is a collaborative story-telling experience. You’re more than welcome to share a cool idea you have with the group, but understand that the group must be okay with your idea before you implement it. PvP is only allowed if all players agree. One second chance. Minor issues will be addressed outside of sessions while major issues may result in a hard stop to prevent escalation. Players deemed to be severely or repeatedly disruptive, antagonistic, and/or disrespectful will be ejected and forfeit their session payment. What you need Discord. This will be our hub for game information, house rules, session chats, and more. A microphone. No video required. Payment $20 per session, paid in advance of the session through StartPlaying.games (link available upon request). Session 0 is free. Disclaimer. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Refund policy In the case of a session cancellation or a missed session, the amount paid in advance of said session will be considered credit towards the next upcoming session. Refunds will only be provided in the case of a campaign cancellation, or if you choose to leave the campaign and have unused credit. If you are ejected from the game, you forfeit any unused credit and are not eligible for a refund. Refunds must be claimed within 7 days of departure from the campaign. Interested? Please apply through the LFG listing on Roll20 <a href="https://app.roll20.net/lfg/listing/330560/tales-of-alaenstria" rel="nofollow">https://app.roll20.net/lfg/listing/330560/tales-of-alaenstria</a> or send me a message!