I'm totally with you on this, Curtis. Myself and the groups I play with really enjoy higher level content. We recently finished a DnD 5e Forgotten Realms campaign that took them from 1st level all the way up to 19th-level. I'm also running a DnD 3.5 campaign (see below, The Savage Tide) which is currently at 17th-level and will go to around 25th-level. Slightly off-topic -but- I do also own books that allow you to play to 30th level in DnD 5E. There are a few flavours of these knocking around but I've gone for Epic Legacy by 2CGaming. Even if you "only" play to 20th-level, you'll find a ton of content in there to give you fantastic ideas, as well as truly challenge your party. Our end-game boss was about as epic as it gets and all the players loved it. Now, back to your original question, which appears to be "where are all the high-level DnD games?". For exclusively 5E material, here's what I know of: 1. City of Brass 5E (Frog God Games): Easily takes you from 1st through to 20th level. 2. Rappan Athuk 5E (Frog God Games): A gigantic spawling series of interconnected and extremely deadly dungeons, going from 1st through to 20th level. 3. Adventurer's League : A lot of these give options to scale up. A few we've played include The Lich-Queen's Begotten (11th to 16th level) and To Wake the Leviathan (11th to 16th). I recommend grabbing a copy of the latest Adventurer's League Content Catalogue which shows you their massive list of adventurers. Here are a few that are for 17th to 20th: a. DDAL07-15 Streams of Crimson b. DDAL07-16 Pools of Cerulean c. DDAL07-17 Cauldron of Sapphire d. DDAL07-18 Turn Back the Endless Night You'll get the most content from DIY and conversions of older editions of DnD: 1. Trawl through previous versions of DnD, and do the conversion yourself: there's quite a lot of content for higher-level gameplay if you're willing to do the work. I've done this myself a few times and it's pretty easy to convert older versions of DnD to 5E. Here are a few samples for you: a. ADnD H1-H4, "Bloodstone" series : kicks-off at a level 15 and ends at level 18. Optional rules to let you run H4 at level 100 for truly ridiculous gameplay! (Yes, we did that back in the day). b. ADnD R6, The 384th Incarnation of Bigby's Tomb : levels 15-25 c. DnD 3.5, Hellstone Deep : levels 18-20 2. Check back-issues of Dungeon and Dragon Magazine. WOTC also released short adventures which you used to be able to download for free from the DnD archives (although these are now hard to get at , to be fair). Many of these can work as seeds to larger adventures or can be tied together. Some examples: a. DnD 3.5, Black Rain : level 16 b. DnD 3.5, Force of Nature : level 18 c. DnD 3.5, Icy Heart : "high level" (I would suggest 16/17) d. DnD 3.5, The Thunder Below : level 17-20 e. DnD 3.5, War of Dragons : level 18+ f. DnD 3.5, Dragon Magazine 152, Essence of Evil : level 20 3. Take a lower-level game, with a theme you love, and push it up to the level you want to run it at. This doesn't always work well as you do have to consider the enhanced capabilities of a high-level party. But it's great fun, I can tell you from experience! Many of the old Planescape modules are great for this as they tend to take place in already "tough" environments such as the Abyss, so are fairly easy to bump up to high-level play. The ADnD "S" series of modules is also great for this as, again, they're meant to be hard from the outset so are easier to scale up. I'm planning to convert and run S3 - Expedition to the Barrier Peaks as my next DnD 5E high-level module, for levels 18-20. This will be the gateway module to take my group to Epic level play in 5E. 4. Run more high-level content: the more high-level content you run, the more experience you and your players will get with that content, which will make it easier for you to do 1,2 & 3 above :-) 5. Finally, there are some adventure paths that have been released from 3.5E onwards that go from levels 1st through 20th. This might be the best solution. For example: a. DnD 3.5, Shackled City Adventure Path : levels 1 to 20. Begins in Dungeon #97 and concludes in Dungeon #116. Can also be picked-up as a combined book/pdf I believe. b. DnD 3.5, Age of Worms Adventure Path : levels 1 to 20. Begins in Dungeon #126 and concludes in Dungeon #135. c. DnD 3.5, The Savage Tide Aventure Path : levels 1 to 20. Begins in Dungeon #139 and concludes in Dungeon #150. Written by the folks who went on to found Paizo. Has related content in Dragon magazine and free downloadable maps etc from Paizo. I'm currently running this adventure path. d. DnD 3.5, The 3-book "Drow War" series (Mongoose Publishing): starts you off at 1st level and you end up in the giddy heights as a level 30 adventurer! I hope that helps you to some extent, and good luck!