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physical table and integration with roll20

I'm at a table and it's all a lot of fun with roll20, and it occurred to me if there's a way to integrate it into a physical table, that is, by getting everyone together in a house and using real dice, but that the DM can use many of the features that offers roll20 when running the campaign. I thought of a projector to be able to use the map, but I am not seeing how to integrate the characters of the campaign in the virtual plane and that everything has correlation
I'm giving this a +1, but I don't think it really qualifies as a suggestion for roll20, although doing it is certainly desirable and might require a bunch of things we don't have today that could individually be suggestions. Perhaps it would help to identify what would be needed (some of which may already be individual suggestions). I've given this some thought, since my table went virtual back in 2020 and I now have some non-local players I'd need to support if I moved back to physical, and some of my players really like the in-person aspect. One option I've seen online posts about is building a map-table, so you can display a "character-eye" view of the map on a monitor that's essentially face-up on the table (usually inside a box with a plexiglass front to protect it, google "D&D Map Table").  I haven't tried it yet, but I think you could do this on one computer, using a second monitor and a second browser window logged in as a dummy player, but it's likely to have issues with dynamic lighting (the "player" may not see all that each player can see), so maybe a requirement there for a UDL view that's the sum of all player visions? The other problem is how local players would interact with their characters and tokens in Roll20.  The phone/tablet app is obviously the solution for that, although last time I checked it had no way to manipulate a token on a map, so that's another requirement. Audio can also be another problem.  A recent game of mine had three players in a room on separate laptops and we were using Discord, not roll20 audio, but we had a lot of problems getting the audio to work.  But those were really equipment problems. The individual microphones were too directional to hear people through just one, but sensitive enough that with live mikes on multiple laptops we had feedback.  We got it to work, sort of, by tweaking volumes and sensitivity, but it wasn't that great. The real solution for this is to solve it with hardware and use a single omni-directional USB conference phone mike/speaker system (not terribly cheap, but not out of range).  I suppose Roll20 could also address it with good echo-cancellation across multiple players in their internal audio, although that's likely to be a "hard" technical problem to solve. Those are the things I've come up with to integrate real and virtual tables for my game, but I'd be really interested in hearing if there are other things needed in roll20.
yes, I agree, I thought the topic was suggestions in general, and not just aimed at roll20, my apologies! As you said, if the first thing we noticed with my DM was that we were going to lose the dynamic lighting and we are going to have to work on how to solve it To project the map, I put a projector from the ceiling and then inverting the image and others, something that works is achieved. once we have everything assembled I upload photos! For the tokens we thought the DM would move all of them, while in the real world we would use minis. So only the DM has his map and moves everything according to what we do... it's a little more work for him but it's to integrate the game experiences. In my case we thought we would all be in the same place, but to do something Mixed it occurs to me that you could put only 1 conference mic and the others are attached by discord or some system of those
No need to apologize, I was just stating my own opinion. Roll20 gets to define what is and isn't a suggestion. Interesting approach to the map. Using minis for local players avoids the need to have phones used for character sheets support in-game token movement.  You can do that with a monitor too, but it means the map has to be fairly small. I like a monitor because its more portable than a projector mounted to the ceiling, but that certainly works if the local players always come to the DM.
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Actually, I'm a gamer but eager and proactive lol, so I make the DM come to me =P This is what the projector looks like on the table its a decent enough size to justify using some real minis haha, capable does not have the best definition, but it serves and fulfills the purpose very well, and for sound we continue with the roll20 jukebox, connected to a blututh speaker
Not sure if this is the same as what you are talking about.   Using_Roll20_while_Playing_In-Person
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