I'm giving this a +1, but I don't think it really qualifies as a suggestion for roll20, although doing it is certainly desirable and might require a bunch of things we don't have today that could individually be suggestions. Perhaps it would help to identify what would be needed (some of which may already be individual suggestions). I've given this some thought, since my table went virtual back in 2020 and I now have some non-local players I'd need to support if I moved back to physical, and some of my players really like the in-person aspect. One option I've seen online posts about is building a map-table, so you can display a "character-eye" view of the map on a monitor that's essentially face-up on the table (usually inside a box with a plexiglass front to protect it, google "D&D Map Table"). I haven't tried it yet, but I think you could do this on one computer, using a second monitor and a second browser window logged in as a dummy player, but it's likely to have issues with dynamic lighting (the "player" may not see all that each player can see), so maybe a requirement there for a UDL view that's the sum of all player visions? The other problem is how local players would interact with their characters and tokens in Roll20. The phone/tablet app is obviously the solution for that, although last time I checked it had no way to manipulate a token on a map, so that's another requirement. Audio can also be another problem. A recent game of mine had three players in a room on separate laptops and we were using Discord, not roll20 audio, but we had a lot of problems getting the audio to work. But those were really equipment problems. The individual microphones were too directional to hear people through just one, but sensitive enough that with live mikes on multiple laptops we had feedback. We got it to work, sort of, by tweaking volumes and sensitivity, but it wasn't that great. The real solution for this is to solve it with hardware and use a single omni-directional USB conference phone mike/speaker system (not terribly cheap, but not out of range). I suppose Roll20 could also address it with good echo-cancellation across multiple players in their internal audio, although that's likely to be a "hard" technical problem to solve. Those are the things I've come up with to integrate real and virtual tables for my game, but I'd be really interested in hearing if there are other things needed in roll20.