Game: D&D 5e Group type: Online (Roll20, possibly plus Discord if the players prefer) Experience Required: Some Schedule: Any day other than Monday, 2:00-5:30 pm or 7:00-10:30 pm, Eastern Standard Time. Can play more than once a week. Group size: 3-5 Game style: Dungeon Crawl, mix of roleplay, combat, problem solving, and resource management Overview Near the small town of Oakhurst lies the Sunless Citadel, a centuries-old sunken ruin whose purpose has been long forgotten. This strange place is the center of many mysteries. Besides the rumors of treasure, it is the source of a strange fruit sold by the goblins living within, one that cures any ailments when consumed. Though the townsfolk try to plant the seeds, the saplings always vanish a year after they sprout, no doubt stolen or destroyed by the goblins to keep their monopoly. A group of adventurers recently entered the structure, but have yet to return even after the passage of a month. Rumors abound of what happens in that place: a dragon cult? An orchard of trees bearing these miraculous fruit? The experiments of some nefarious wizard? No one knows... will you be the ones to find out? This campaign will be for 3-5 level 1 characters, going up to level 5. While I will be running a module, I will be making my own alterations, both to give a fresher experience and to help tailor it to my players. The first session will be a session 0, meant to ensure everyone knows the rules and has their characters completed. Session 0 will be free, as there will be no actual gameplay. Gameplay sessions will last 3-4 hours. Creative problem solving is greatly encouraged. Rules of the Road The available books for content are as follows: Player's Handbook. Dragonborn will be buffed. Everything is allowed. Xanathar's Guide. Everything is fair game. Volo's Guide: Kenku, Goblins, Orcs, Hobgoblins, Kobolds, and Goliaths are fair game, though specifics may be modified. Anything else, ask first. I should note that most "monster races" aren't always evil in my setting. Mordenkainen's Tome: None of the elves, tieflings are fair game. Tasha's Cauldron: Spells are fair game, Artificer is allowed, flexible scores are allowed for any non-mountain dwarf. Ask me first on any other given optional rule or subclass. Eberron: Artificer is allowed, the orcs are allowed, nothing else. Theros: If everyone is OK with it, we can use the Piety rules, though I will be using different gods. Anything else: Ask me first. If I didn't list a book, then it either has no player options in it or I simply don't have it. Homebrew is allowed after review, races are likely to get in, don't suggest entirely new classes. Minor Alterations I will be using some minor homebrew changes. - Light  now requires concentration -New weapon: Longspear. Simple weapon. One handed, d6 piercing (versatile d8), reach, disadvantage on attacks against creatures within 5 feet. -Intelligence now it grants an additional skill, tool, or language proficiency if you have at least a 13. -Warlocks may choose to cast with intelligence instead of charisma. -Monsters will have less HP, because 5e combat takes too long. Optionally, PCs will also have less HP if they want more difficulty. Payment Payment will be handled via Paypal, Venmo, or Zelle. Sessions are 10$ each, to be paid before the session begins. As you know, Roll20 is not responsible for any payment transactions and cannot enforce private transactions. Other Notes Be kind and respectful. Try to avoid being late, we will start without you if you delay too long. If you must be late or absent, tell me beforehand. Miss three sessions without elaboration, I will consider you out of the game. Sexism, racism, homophobia, transphobia, etc. will result in immediate action, as will any form of harassment of the players or DM. If someone or something is making you uncomfortable, say something so I can help resolve the issue. Basically, don't be a jerk. Application Send me a private message with the following: 1. Preferred name and pronouns 2. Age 3. Preferred day(s) 4. Experience with D&D as a whole and online roll20 in particular 5. What you're looking for in the game (high combat, roleplay, exploration, backstory tie-ins, etc.)