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Play multiple Sounds with Roll20AM

I was wondering if it is possible to either set up a command to play one sound with Roll20AM followed by another sound after. I am using the sounds to play when someone makes a weapon attack and I was trying to get it to play a different sound if the attack crits if that is possible either. Anyone know anything about this.
1657888076
David M.
Pro
API Scripter
Assuming that you are using an existing template of some sort, then CustomizableRollListener  might work for you. Looks like the "Action Keywords" can listen for  critical, fumble, success, or fail, and has examples for playing different sounds with Roll20AM . Note: I've never used CRL, so take this with a grain of salt, but seems like this is doable from glancing at the wiki. If you are ok with the look of Scriptcards output rather than an existing template, then this can be done pretty easily by adding audio effects lines (" --a|< Jukebox Track Name> " at the appropriate code branches. CRL is probably the more generic way that wouldn't require converting all your attack macros.
Thank you! I will take a look.
1659415033

Edited 1659415142
Victor B.
Pro
Sheet Author
API Scripter
Yes you can play multiple sounds either together or one by one.  You need to create a playlist in jukebox.  Add the sounds you want.  Set the playlist to sequential in Roll20AM.  You can also play multiple sounds together by doing the same thing.  Create a playlist and set the playlist in Roll20AM to run simulatenous.   geez, I get away from things for a bit and wow.