You can also get the help in chat with: !group-init --help The basic idea is to pass it a bunch of attributes that will be used for the initiative roll. It has a stack of rules (for historical reasons) and applies the first one which works. Generally in modern games, you'll only have one rule that will express initiative for your system. If you aren't using one of the default character sheets (there will be buttons in the help output for them), then you would need to remove all the rules and add a new one for your setup. You only need to do that once. Assuming you are using just an attribute named "dexterity", configuration might look like this: !group-init --del-group 1
!group-init --add-group --bare dexterity There are a bunch more options, but that's the basics of it.