keithcurtis said: The one stop attack-deduct damage is a little hard to engineer, because there are too many variables (resistances, saves, etc). However, there are some Mod Scripts that can make combat go a lot quicker. Group Check and Apply Damage can roll mass saves and deduct damage from an entire group (makes fireballs much quicker) Autobuttons can apply the damae from the last attack to any selected token, and has options for half and double damage. Token Action Maker can create Token Action buttons for any creature's attacks, saves, and more. Combat Master can automate a lot of things like turn handling and conditions. Keith has you covered here. For a slightly simpler setup (I found Combat Master too complex), I use: 1. Group Check and Apply Damage - as noted by Keith, these are awesome for AoE effects and save TONS of time 2. Token Action Maker - hugely reduces the need to open monster / character sheets during combat 3. Group Init and TurnMarker1 - handles the initiative tracking and also puts a super helpful marker below the currently active character/monster. Allows you to rewind as well, if required. 4. 5E Resting in Style - one click to handle short and long rests, almost a must have really.