That's awesome. When we played a Dune game previously, for vehicles I had to use a combination of: Generic Sci-Fi mining vehicles from Roll20 Marketplace (specifically for Harvesters, and the look I got wasn't quite right) Generic helicopter/airplane assets (for Ornithopter) Sci-Fi spaceship interior maps (standing-in for just a section of a massive Highliner) Book / Movie / Fan images from Google (for Carryalls.... Note we wanted a couple different styles of Carryalls, to represent factions like you mentioned) Something that came up, that we needed for the game, was Barrells of Spice, other sizes of containers of spice, and a place to put them on a vehicle (like Harvester or Carryall, and it would have a Cargo Hold area). In terms of game-play this was needed to count Units of the mining-products that were harvested, and then play scenarios like some of the barrels being stolen, intercepted, mislabled, smuggled, sold on the blackmarket, mishandled, and so on. Maybe you could include some kind of mine-cargo units in your Vehicle set? There are many games in Roll20 that can be played with this setting flavor, not strictly limited to "Dune" IP games (of which there are a few, over the years, the one by Modiphius is the most recent and available as Roll20 Module-Compendium). People also play this kind of setting in FATE, or Lasers & Feelings, or Starfinder. What other systems? Keep going!