
Rated M This campaign contains: Violence, crude humor, inappropriate language, suggestive situations, drinking, substance abuse. Viewer discretion is advised. In the wild, unexplored half of a strange new continent; a shipwrecked crew of heros must forge a path through unfamiliar territory. After ending a natives slave ring, and seeing a corrupt prince dethroned; our heros set out to explore and map the unexplored lands. Quilby Forefoot: A mercenary for hire, who's prowess on the battlefield is augmented by his powerful magic. Na'dyh: The lone samurai learning to become part of a community while holding onto his code of honor. Surrandon: The ex spy ranger, who's eye for the suspicious is as sharp as his arrows. His stealth is rarely matched. Mish'aa: A meticulous bardlock with the fun loving patron. Life's a show and we're his entertainment. Onkar: The half-orc emissary striving to unite the colonists with the native orc tribes in harmony. A stranger is just a new friend he hasn't met yet. Together this ragtag band will traverse the land; seeking out dangers and treasures in equal measure. After Mishaas patron whisked the ships crew back to the capital city; our adventures, cartographer in tow, began exploring the wilds. After narrowly escaping a pack of giant alligators; the teams fun loving druid found herself called yo the swamps and parted ways with the party. Now, down a person, the group must brave the wilds; hoping they are enough numbers for any trouble they find. Or perhaps the gods will send them someone new..... ******************* Adventure in the Wilds is a homebrew campaign on the 5e system. Game time is 6 or 630 PST on Friday nights and generally lasts 3-4 hours. LGBTIAQ+ Friendly group. Inexperienced players encouraged to apply. We are looking to add 1 person to our group. If you are interested, please send me a message. This is not a first come first serve opening. We have had bad experiences in the past so we are taking time to find a good fit. If you're interested, please send me a message. Include your time zone and a general idea of your play style or any character ideas you may have. **Note: I am the groups recruiter, NOT the DM. Final approval of player/character will be his decision.