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[LFP][D&D 5E] Seeking a fresh player [6.45-10.00pm GMT Fortnightly Tuesday]

1658998942

Edited 1659029295
Hi Everyone I am starting a new campaign in the Greyhawk part of my homebrew world. Everyone playing at the moment are good friends of many years and we live within an hours drive of each other. Unfortunately someone we wanted to join in, dropped out yesterday after a practise game, they weren't feeling the roleplaying. No harm but I have suggested that we recruit someone fresh, someone who would fit in with a group of 29-50 year old chaps, and blend with our chemistry. While experience is not a necessity, enthusiasm and a certain level of maturity would help a player fit in. The party are starting as 4th level investigators/navy seals/diplomats for a noble, there is a firbolg ranger, gnome druid, human rogue and an aasimar bloodhunter. Kind regards Frenchie P.S. feel free to ask questions here but note that I will be taking time to find the right person.
Hello, I am 39 years old, and have been playing 5E for over 3 years now (3.5/pathfinder before that) It looks like you could use an arcane caster, or a take melee, but I like playing most rolls, so I am open to other builds. I can play Mon-Sat 12pm-11pm PST & prefer that a session last at least 3 hours if possible. Thanks for the consideration.
Hi Everyone While this is aimed at Mad-Gerbil, its also for the benefit of everyone. Could you tell me a bit about your favourite playing experiences and some of the things that you wish to see much less of in a game? The more specific you can make this the better. How do you find 5e compared to 3.5 and Pathfinder? Have you ever had to deal with pvp conflict and how would you play it out? I can see that you are a DM as well, so please tell me about those games. I enjoy reading about how others run games and what experiences they have. Most of the chaps I play with DM as well, in fact we play Sundays face to face once a month and swop DMs. That game is quite dangerous, and combat is certainly at the hard to challenging end so the PCs are more powerful by and large. This campaign is going to be more about roleplay and while combat may be tense, I have freed the players to make sub optimal, but perhaps more fun, choices. For instance, the gnome has taken the chef feat. Please respond by private message to me Mad-Gerbil. Cheers Frenchie
Send you a DM !
Here is an excerpt from the campaign primer to help anyone interested think about characters. You Begin in Albr igga Albrigga is the main northern port, the windswept seat of Lord Ternennen – home to his lumberyard and a fleet. The Timberway forest provides the logs, which are crafted in the yard, before transport south.     Maybe 2,000 people live in and around the town, most have some connection to the lumber yard. Among the 1,350 humans, there are about 100 Frost Barbarians. There are about 350 dwarves and about 20 to 40 of the rarer races.     Any of the horde from the Bone March, such as kobolds and gnolls are accepted under the auspices of the Church of Tritherion, the Liberator.     Notable locations include the Blackiron smithy , the Wharf of the Sailor, Osprem , and the Northlook Inn and Tavern .   Your Character in the World Characters begin at 4th level . You can choose character options from the official 5E hardback books including Ravenloft. However, there are several overpowered classes, spells or feats which are off the table and some are available but altered. Your patron chose you because you are well-rounded and able to interact with many different races and cultures without necessarily resorting to violence.     In addition to core Player’s Handbook races, you can choose the goliath and firbolg races from the Rakers.     You can use the “Customizing Your Origin” feature from Tasha’s Cauldron of Everything .     Use the non-standard dice rolls to create your PC’s.     Your characters all have two things in common; A powerful reason to take on the evil use of magic in their backstory, something that affected them in the past. And more than just blind ambition to serve your noble patron with a somewhat unfairly tarnished reputation?     Your patronage comes with investigative powers, access to funds and, contacts from Ratik to the Free City of Greyhawk and maybe beyond.     Remember these adventures may be less deadly but involve more roleplay – or that is my aim! Your Group Patron     Barkham Magnax is the retired dwarven engineer and overseer of the Stonemast Lumberyard. He commands a small force to serve the House.     In recent times, the House was implicated in a plot against the Baroness Evaleigh. It was one of Terrennen’s ships that carried the Brotherhood assassins into Marner. Although there was no evidence to show that the Marquis was involved directly, honest stupidity was almost as bad for his reputation.     A good judge of character, Barkham has spent long-time gathering information on the characters.     Their first mission was to find and recover the missing artifact – the General’s Banneret. Tavik, an orcish priest of Hextor (the Lord of Tyranny), took it back to his ruined fort in the Timberway Forest. Better yet, the party found a long-hidden tomb of Abysthor, one that Tavik wanted desperately.
Thank you for the interest however the player is selected now.